220 lines
7.4 KiB
C#
220 lines
7.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using AibisDream.FixSystem;
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using AibisDream.Kit;
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using Cinemachine;
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using DG.Tweening;
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using DG.Tweening.Core;
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using DG.Tweening.Plugins.Options;
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using UnityEngine;
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using Yarn.Unity;
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namespace AibisDream.Framework
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{
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public class CameraKit : SingletonBase<CameraKit>
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{
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private const int LowPriority = 1;
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private const int HighPriority = 10;
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#region 相机组件
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private CinemachineBrain _cameraBrain;
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private readonly Dictionary<FixState, ICinemachineCamera> _virtualCameraDict = new();
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private readonly Dictionary<FixState, CamState> _camInitStateDict = new();
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private FixState _curFixState;
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private CamState _curInitState;
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private struct CamState
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{
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public Vector3 pos;
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public float initOrthoSize;
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}
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#endregion
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private CameraKit()
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{
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}
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public override void OnSingletonInit()
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{
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_cameraBrain = Camera.main?.GetComponent<CinemachineBrain>();
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_curFixState = FixState.Default;
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}
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#region 相机信息注册
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public void RegisterCamera(FixState camType, ICinemachineCamera virtualCamera)
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{
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_virtualCameraDict[camType] = virtualCamera;
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var initState = new CamState
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{
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pos = virtualCamera.VirtualCameraGameObject.transform.localPosition,
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initOrthoSize = virtualCamera.VirtualCameraGameObject.gameObject
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.GetComponent<CinemachineVirtualCamera>().m_Lens.OrthographicSize
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};
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_camInitStateDict[camType] = initState;
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}
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public void UnRegisterCamera(FixState camType, ICinemachineCamera virtualCamera)
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{
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if (!_virtualCameraDict.TryGetValue(camType, out var curCam)) return;
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if (virtualCamera == curCam)
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{
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_virtualCameraDict.Remove(camType);
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_camInitStateDict.Remove(camType);
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}
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}
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public void UnRegisterCamera(FixState camType)
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{
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_virtualCameraDict.Remove(camType);
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_camInitStateDict.Remove(camType);
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}
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public void RemoveAllCam()
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{
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_virtualCameraDict.Clear();
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_camInitStateDict.Clear();
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}
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#endregion
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/// <summary>
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/// 切换相机
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/// </summary>
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/// <param name="camType"></param>
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public IEnumerator SwitchCamera(FixState camType)
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{
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if (_curFixState == camType)
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{
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yield break;
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}
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if (!_virtualCameraDict.ContainsKey(camType))
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{
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Debug.Log($"{camType.ToString()}相机未注册");
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yield break;
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}
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foreach (var camPair in _virtualCameraDict)
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{
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if (camPair.Key == camType) camPair.Value.Priority = HighPriority;
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if (camPair.Key != camType) camPair.Value.Priority = LowPriority;
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}
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_curInitState = _camInitStateDict[camType];
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yield return new WaitForSeconds(_cameraBrain.m_DefaultBlend.BlendTime);
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}
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public Tween TransCamera(Vector3 targetPos, float targetOrthographicSize, float duration)
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{
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// 寻找现在正在激活的相机
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var curCamera = _cameraBrain.ActiveVirtualCamera;
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var sq = DOTween.Sequence();
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// 移动
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sq.Join(curCamera.DOLocalMove(targetPos, duration));
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// 缩放
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sq.Join(curCamera.DOOrthoSize(targetOrthographicSize, duration));
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return sq;
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}
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public Tween ReturnInitCamera(float duration)
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{
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return TransCamera(_curInitState.pos, _curInitState.initOrthoSize, duration);
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}
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public IEnumerator TransCameraAsync(Vector3 targetPos, float duration)
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{
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var curCamera = _cameraBrain.ActiveVirtualCamera;
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yield return curCamera.DOLocalMove(targetPos, duration).WaitForCompletion();
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}
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public IEnumerator TransCameraAsync(Vector3 targetPos, float targetOrthographicSize, float duration)
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{
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yield return TransCamera(targetPos, targetOrthographicSize, duration).WaitForCompletion();
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}
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public IEnumerator ReturnInitCameraAsync(float duration)
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{
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yield return ReturnInitCamera(duration).WaitForCompletion();
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}
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// 方法已废弃,后面改成用Cinemachine的Shake
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[Obsolete]
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public IEnumerator ShakeCamera(float duration, float strength, int vibrate)
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{
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var curCamera = _cameraBrain.ActiveVirtualCamera;
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yield return curCamera.VirtualCameraGameObject.transform
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.DOShakePosition(duration, strength, vibrate, 90, false, false)
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.WaitForCompletion();
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}
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}
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public static class CinemachineExtension
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{
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public static TweenerCore<Vector3, Vector3, VectorOptions> DOLocalMove(this ICinemachineCamera camera,
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Vector3 targetPos, float duration)
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{
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var transform = camera.VirtualCameraGameObject.gameObject.transform;
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return transform.DOLocalMove(targetPos, duration);
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}
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public static TweenerCore<float, float, FloatOptions> DOOrthoSize(this ICinemachineCamera camera,
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float endValue, float duration)
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{
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var virtualCamera = camera.VirtualCameraGameObject.gameObject.GetComponent<CinemachineVirtualCamera>();
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var currentOrthoSize = virtualCamera.m_Lens.OrthographicSize;
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return DOTween.To(() => currentOrthoSize, x => currentOrthoSize = x, endValue, duration)
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.OnUpdate(() => virtualCamera.m_Lens.OrthographicSize = currentOrthoSize);
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}
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}
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public static class CameraCommand
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{
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[YarnCommand("return_init_camera")]
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public static IEnumerator ReturnInitCamera(float duration = 1f)
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{
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return CameraKit.Instance.ReturnInitCameraAsync(duration);
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}
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[YarnCommand("trans_camera")]
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public static IEnumerator TransCameraAsync(float x, float y, float targetOrthographicSize, float duration)
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{
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Vector3 targetPos = new Vector3(x, y, -10);
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return CameraKit.Instance.TransCameraAsync(targetPos, targetOrthographicSize, duration);
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}
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[YarnCommand("trans_camera_pos")]
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public static IEnumerator TransCameraAsync(float x, float y, float duration)
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{
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Vector3 targetPos = new Vector3(x, y, -10);
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return CameraKit.Instance.TransCameraAsync(targetPos, duration);
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}
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[YarnCommand("shake_camera")]
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public static IEnumerator ShakeCamera(float duration, float strength, int vibrate = 10)
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{
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return CameraKit.Instance.ShakeCamera(duration, strength, vibrate);
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}
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[YarnCommand("switch_camera")]
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public static IEnumerator SwitchCamera(string targetStateStr)
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{
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// 字符串转枚举
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if (!Enum.TryParse<FixState>(targetStateStr, out var targetState))
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{
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Debug.Log($"{targetStateStr}不在FixState枚举中");
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yield break;
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}
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yield return CameraKit.Instance.SwitchCamera(targetState);
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}
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}
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} |