Files
aibis-dream/Assets/Scripts/AssetRefs/ConstRef.cs
T

87 lines
3.5 KiB
C#

using System.IO;
using UnityEngine;
namespace AibisDream.Utility
{
public static class ConstRef
{
public const string QQURL = "https://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=XQFpOqRb1_zqkCdR2bLT3kHb11XzZ54T" +
"&authKey=w8G8qxzecnATXDOec1Ybv8LA%2FTTN8gQkyegvbK%2FUZ9m90WxggTjXy2U6%2FJes" +
"WJF3&noverify=0&group_code=325268983";
public const string DiscordURL = "https://discord.gg/C7Xv8Z9NxG";
public const string BugSurveyURL = "https://jsj.top/f/F24cC6";
public const string SurveyURL_CN = "https://jsj.top/f/HkmCnH";
public const string SurveyURL_EN = "https://jsj.top/f/y501LX";
public const string SurveyURL_JP = "https://jsj.top/f/icnVug";
public const string WishlistURL = "https://store.steampowered.com/app/3473430/_All_Our_Broken_Parts?utm_source=playtest";
public static readonly string TestSaveFilePath = Application.streamingAssetsPath + "/TestSaveFiles";
#if UnityEditor
public static readonly string SaveFilePath = Application.persistentDataPath + "/SaveFiles/";
#else
public static readonly string SaveFilePath = Path.Combine(Application.persistentDataPath, "AllOurBrokenParts", "saves");
#endif
public static readonly string ChapterProgressPath = Path.Combine(Application.persistentDataPath, "AllOurBrokenParts", "Config", "chapter.json");
public static readonly string CharacterConfigPath = Path.Combine(Application.streamingAssetsPath, "Config", "character.csv");
public static readonly string LogFilePath = Path.Combine(Application.persistentDataPath, "LogFile");
public static readonly string BlockPuzzleDataPath = Path.Combine(Application.streamingAssetsPath, "LevelData", "BlockPuzzle", "BlockPuzzleData.json");
public static readonly string BlockShapeDataPath = Path.Combine(Application.streamingAssetsPath, "LevelData", "BlockPuzzle", "BlockShapeData.json");
public static readonly string BlockShapeInfoPath = Path.Combine(Application.streamingAssetsPath, "LevelData", "BlockPuzzle", "BlockShapeInfo.json");
#region 本地化索引
public const string UITextTable = "UIText";
public const string ActorNameTable = "ActorName";
#endregion
#region 资产
public const string CutLinePrefabName = "Prefab/CutLine";
public const string TaskItemName = "Prefab/TaskItem";
public const string ActorPrefabName = "Prefab/ActorAnima";
public const string SpriteActorPrefabName = "Prefab/SpriteActor";
public const string ActorAnimaExPrefabName = "Prefab/ActorAnimaEx";
public const string MobileAnima = "Prefab/AnimaMobileObject";
public const string MobileSprite = "Prefab/SpriteMobileObject";
public const string MobileObject = "Prefab/PrefabMobileObject";
public const string BubblePrefab = "Prefab/NormalBubble";
public const string PipelinePrefabAddress = "PipelinePrefab";
public const string BlockShapePrefab = "BlockPuzzle/BlockShape";
#endregion
#region 动画配置
public const float TargetAspect = 16f / 9f;
public const float PanelDelayDuration = 0.4f;
#endregion
#region 文字速度配置 (毫秒)
public const int CharacterDelayTime = 70;
public const int LineMaxDelay = 2800;
public const int LineMinDelay = 600;
public const int AutoHideDelay = 150;
public const int FixedDelay = 200;
#endregion
}
}