Files
aibis-dream/Assets/Plugins/SOEditorTool/SOEditorConfig.cs
T
2025-12-09 16:13:32 +08:00

9 lines
321 B
C#

using UnityEngine;
using System.Collections.Generic;
[CreateAssetMenu(fileName = "SOEditorConfig", menuName = "Tools/SO编辑器配置 (Config)")]
public class SOEditorConfig : ScriptableObject
{
// 存储类型的全名 (例如 "MyGame.TankEngine")
public List<string> targetTypeNames = new List<string>();
}