9 lines
321 B
C#
9 lines
321 B
C#
using UnityEngine;
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using System.Collections.Generic;
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[CreateAssetMenu(fileName = "SOEditorConfig", menuName = "Tools/SO编辑器配置 (Config)")]
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public class SOEditorConfig : ScriptableObject
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{
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// 存储类型的全名 (例如 "MyGame.TankEngine")
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public List<string> targetTypeNames = new List<string>();
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} |