32 lines
736 B
C#
32 lines
736 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class VerletParticle
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{
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public Vector3 position;
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public Vector3 previousPosition;
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public bool isLocked;
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public VerletParticle(Vector3 position)
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{
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this.position = position;
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this.previousPosition = position;
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this.isLocked = false;
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}
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public void ApplyForce(Vector3 force)
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{
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Vector3 temp = position;
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position += position - previousPosition + force;
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previousPosition = temp;
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}
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public void UpdatePosition(float deltaTime)
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{
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Vector3 temp = position;
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position += (position - previousPosition) * deltaTime;
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previousPosition = temp;
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}
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}
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