22 lines
508 B
C#
22 lines
508 B
C#
using Framework.Core;
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using UnityEngine;
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namespace AibisDream
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{
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public class OilDashBoard : Dashboard
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{
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[FindComponent] private SpriteRenderer _pointer;
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private float _pointerMaxHeight;
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protected override void OnStart()
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{
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_pointerMaxHeight = _pointer.size.y;
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}
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protected override void UpdateDashboard(EngineData data)
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{
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_pointer.size = new Vector2(_pointer.size.x, data.curOil * _pointerMaxHeight);
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}
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}
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}
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