新增 RecordingToolPanel,按 Ctrl+R 唤出侧边栏,可独立控制光标、 版本号、Top Bar 与对话视觉的显隐。移除旧的 UIEventEnum.RecordingModeChanged 事件,改为各子系统提供显式 SetVisible API。在 Persistence 场景中配置面板层级与四个开关。
122 lines
3.6 KiB
C#
122 lines
3.6 KiB
C#
using AibisDream.Framework;
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using AibisDream.Kit;
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using AibisDream.UI;
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using TMPro;
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using UnityEngine;
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namespace AibisDream
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{
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public class DialogUIManager : Singleton<DialogUIManager>
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{
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[SerializeField] private LineRunner lineView;
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[SerializeField] private OptionView optionView;
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[SerializeField] private TMP_Text widthEstimation;
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private CanvasGroup _canvasGroup;
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public override void OnSingletonInit()
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{
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_canvasGroup = GetComponent<CanvasGroup>();
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if (_canvasGroup == null)
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{
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_canvasGroup = gameObject.AddComponent<CanvasGroup>();
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}
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EnumEventSystem.Global.Register<DialogEventEnum, LineInfo>(DialogEventEnum.LineStart, AddDialogueLine);
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EnumEventSystem.Global.Register<DialogEventEnum, LineInfo>(DialogEventEnum.OptionSelected, AddDialogueLine);
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EnumEventSystem.Global.Register(EventEnum.NextYarn, CleanDialogHistory);
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EnumEventSystem.Global.Register(GameLoopEnum.GameQuit, CleanDialogHistory);
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}
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public override void OnSingletonDestroy()
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{
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EnumEventSystem.Global.UnRegister<DialogEventEnum, LineInfo>(DialogEventEnum.LineStart, AddDialogueLine);
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EnumEventSystem.Global.UnRegister<DialogEventEnum, LineInfo>(DialogEventEnum.OptionSelected, AddDialogueLine);
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EnumEventSystem.Global.UnRegister(EventEnum.NextYarn, CleanDialogHistory);
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EnumEventSystem.Global.UnRegister(GameLoopEnum.GameQuit, CleanDialogHistory);
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}
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private void AddDialogueLine(LineInfo line)
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{
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if (line.character.dialogViewType == DialogViewType.Task)
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{
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return;
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}
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var panel = UIManager.Instance.GetPanel<InGameTerminalPanel>();
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panel?.AppendDialogLine(line);
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}
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private void CleanDialogHistory()
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{
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var panel = UIManager.Instance.GetPanel<InGameTerminalPanel>();
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panel?.ClearDialog();
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}
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public void CloseCanvas()
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{
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gameObject.SetActive(false);
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}
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public void OpenCanvas()
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{
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gameObject.SetActive(true);
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}
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/// <summary>
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/// 仅隐藏对话视觉,不影响打字机、推进与选项交互。
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/// </summary>
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public void SetDialogVisualVisible(bool visible)
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{
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if (_canvasGroup == null)
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{
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_canvasGroup = GetComponent<CanvasGroup>();
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}
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_canvasGroup.alpha = visible ? 1f : 0f;
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}
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public void HideDialog()
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{
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lineView.HideDialog();
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optionView.HideDialog();
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}
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public void RegisterScreenView(DialogViewType dialogViewType, ILineView screenView)
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{
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lineView.RegisterView(dialogViewType, screenView);
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}
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public void UnRegisterScreenView(DialogViewType dialogViewType)
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{
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lineView.UnRegisterView(dialogViewType);
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}
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public void LoadBubbles(BubbleSlotGroupData data)
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{
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lineView.LoadBubbleData(data);
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optionView.LoadBubbles(data);
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}
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public float EstimateTextWidth(string text, float fontSize)
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{
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widthEstimation.fontSize = fontSize;
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widthEstimation.text = text;
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widthEstimation.ForceMeshUpdate();
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return widthEstimation.preferredWidth;
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}
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}
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public enum DialogViewType
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{
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Default,
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StandardBubble,
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OnelineBox,
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Screen,
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CenterText,
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CenterOption,
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Task,
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Log
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}
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}
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