Files
aibis-dream/Assets/Editor/FrameAnimation/FrameAnimationPreviewElement.cs
T

164 lines
6.4 KiB
C#

using UnityEngine;
using UnityEngine.UIElements;
namespace AibisDream.FrameAnimation.Editor
{
internal sealed class FrameAnimationPreviewElement : VisualElement
{
private static Texture2D checkerTexture;
private readonly Image image;
private readonly Label emptyLabel;
private Sprite sprite;
private FrameAnimationPreviewZoomMode zoomMode = FrameAnimationPreviewZoomMode.Fit;
private float manualZoom = 1f;
private Vector2 pan;
private Vector2 dragStart;
private Vector2 panStart;
private bool dragging;
public FrameAnimationPreviewElement()
{
AddToClassList("fa-preview");
focusable = true;
image = new Image { scaleMode = ScaleMode.ScaleToFit, pickingMode = PickingMode.Ignore };
image.AddToClassList("fa-preview__image");
emptyLabel = new Label("Empty Frame") { pickingMode = PickingMode.Ignore };
emptyLabel.AddToClassList("fa-preview__empty");
Add(image);
Add(emptyLabel);
RegisterCallback<GeometryChangedEvent>(_ => UpdateImageLayout());
RegisterCallback<PointerDownEvent>(OnPointerDown);
RegisterCallback<PointerMoveEvent>(OnPointerMove);
RegisterCallback<PointerUpEvent>(OnPointerUp);
SetBackground(FrameAnimationPreviewBackground.Checkerboard);
}
public void SetDisplay(Sprite value, bool isEmpty, string emptyText = "Empty Frame")
{
sprite = value;
image.sprite = value;
image.style.display = value != null ? DisplayStyle.Flex : DisplayStyle.None;
emptyLabel.text = string.IsNullOrEmpty(emptyText) ? "Empty Frame" : emptyText;
emptyLabel.style.display = value == null || isEmpty ? DisplayStyle.Flex : DisplayStyle.None;
UpdateImageLayout();
}
public void SetBackground(FrameAnimationPreviewBackground background)
{
switch (background)
{
case FrameAnimationPreviewBackground.Dark:
style.backgroundImage = StyleKeyword.None;
style.backgroundColor = new StyleColor(new Color(0.08f, 0.08f, 0.08f));
break;
case FrameAnimationPreviewBackground.Light:
style.backgroundImage = StyleKeyword.None;
style.backgroundColor = new StyleColor(new Color(0.72f, 0.72f, 0.72f));
break;
default:
style.backgroundImage = new StyleBackground(GetCheckerTexture());
style.backgroundColor = StyleKeyword.Null;
break;
}
}
public void SetZoom(FrameAnimationPreviewZoomMode mode, float value)
{
zoomMode = mode;
manualZoom = Mathf.Clamp(value, 0.25f, 8f);
if (mode == FrameAnimationPreviewZoomMode.Fit)
{
pan = Vector2.zero;
}
UpdateImageLayout();
}
private void UpdateImageLayout()
{
if (sprite == null || resolvedStyle.width <= 0f || resolvedStyle.height <= 0f)
{
return;
}
var sourceSize = sprite.rect.size;
if (sourceSize.x <= 0f || sourceSize.y <= 0f)
{
return;
}
var scale = zoomMode == FrameAnimationPreviewZoomMode.Fit
? Mathf.Min(resolvedStyle.width / sourceSize.x, resolvedStyle.height / sourceSize.y)
: GetScale();
var size = sourceSize * Mathf.Max(0.0001f, scale);
image.style.width = size.x;
image.style.height = size.y;
image.style.left = (resolvedStyle.width - size.x) * 0.5f + pan.x;
image.style.top = (resolvedStyle.height - size.y) * 0.5f + pan.y;
}
private float GetScale()
{
return zoomMode switch
{
FrameAnimationPreviewZoomMode.One => 1f,
FrameAnimationPreviewZoomMode.Two => 2f,
FrameAnimationPreviewZoomMode.Three => 3f,
FrameAnimationPreviewZoomMode.Four => 4f,
FrameAnimationPreviewZoomMode.Eight => 8f,
FrameAnimationPreviewZoomMode.Manual => manualZoom,
_ => 1f
};
}
private void OnPointerDown(PointerDownEvent evt)
{
if (zoomMode == FrameAnimationPreviewZoomMode.Fit || evt.button != 0) return;
dragging = true;
dragStart = new Vector2(evt.position.x, evt.position.y);
panStart = pan;
this.CapturePointer(evt.pointerId);
evt.StopPropagation();
}
private void OnPointerMove(PointerMoveEvent evt)
{
if (!dragging || !this.HasPointerCapture(evt.pointerId)) return;
var position = new Vector2(evt.position.x, evt.position.y);
pan = panStart + position - dragStart;
UpdateImageLayout();
evt.StopPropagation();
}
private void OnPointerUp(PointerUpEvent evt)
{
if (!dragging || !this.HasPointerCapture(evt.pointerId)) return;
dragging = false;
this.ReleasePointer(evt.pointerId);
evt.StopPropagation();
}
private static Texture2D GetCheckerTexture()
{
if (checkerTexture != null) return checkerTexture;
const int textureSize = 128;
const int cellSize = 8;
checkerTexture = new Texture2D(textureSize, textureSize, TextureFormat.RGBA32, false)
{
name = "Frame Animation Preview Checker",
hideFlags = HideFlags.HideAndDontSave,
wrapMode = TextureWrapMode.Repeat,
filterMode = FilterMode.Point
};
var light = new Color32(106, 106, 106, 255);
var dark = new Color32(78, 78, 78, 255);
var pixels = new Color32[textureSize * textureSize];
for (var y = 0; y < textureSize; y++)
for (var x = 0; x < textureSize; x++)
{
pixels[y * textureSize + x] = ((x / cellSize) + (y / cellSize)) % 2 == 0 ? light : dark;
}
checkerTexture.SetPixels32(pixels);
checkerTexture.Apply(false, true);
return checkerTexture;
}
}
}