Files
aibis-dream/Assets/Scripts/Dialog System/LineView.cs
T

78 lines
3.1 KiB
C#

using System;
using AibisDream.Framework;
using AibisDream.Utility;
using Yarn.Unity;
using UnityEngine;
namespace AibisDream
{
public class LineView : DialogueViewBase
{
public override void RunLine(LocalizedLine dialogueLine, Action onDialogueLineFinished)
{
EnumEventSystem.Global.Send(DialogEventEnum.LineStart, DialogText.GetLine(dialogueLine));
HandleLineOutput(dialogueLine, onDialogueLineFinished);
if (DialogController.Instance.quickRunMode)
{
// 在快速模式下,延迟更多帧数并重复检查,确保选项有足够时间显示
StartCoroutine(QuickRunNextStep(onDialogueLineFinished));
}
}
private System.Collections.IEnumerator QuickRunNextStep(Action onDialogueLineFinished)
{
// 延迟1帧,给Yarn足够时间检查下一个内容是否为选项
yield return null;
// 检查1次,现在有了_isProcessingOptions标志,应该足够了
if (DialogCanvasManager.Instance.HasActiveOptions())
{
yield break;
}
// 再等1帧确保
yield return null;
// 如果没有选项,则跳过到下一行
if (!DialogCanvasManager.Instance.HasActiveOptions())
{
DialogCanvasManager.Instance.TrySkipLine(true);
DialogCanvasManager.Instance.NextStep();
}
}
private void HandleLineOutput(LocalizedLine dialogueLine, Action onDialogueLineFinished)
{
DialogCanvasManager.Instance.ShowLine(dialogueLine.TextWithoutCharacterName.Text,
dialogueLine.GetCharacterVo(), onDialogueLineFinished, dialogueLine.TextID, dialogueLine.IsAutoSkipLine());
}
public override void RunOptions(DialogueOption[] dialogueOptions, Action<int> onOptionSelected)
{
EnumEventSystem.Global.Send(DialogEventEnum.OptionShow);
// 自动暂停快进,选项被选择后再恢复
bool wasQuickRun = DialogController.Instance.quickRunMode;
DialogController.Instance.quickRunMode = false;
// 包装原有回调,选项被选择后恢复快进状态
Action<int> wrappedOnOptionSelected = idx => {
// 延迟一帧恢复快进状态,确保Yarn流程正确执行
DialogController.Instance.StartCoroutine(RestoreQuickRunMode(wasQuickRun));
onOptionSelected(idx);
};
// 只调用一次ShowOptions,使用包装后的回调
var options = DialogOption.GeneOptions(dialogueOptions, wrappedOnOptionSelected);
DialogCanvasManager.Instance.ShowOptions(options);
}
private System.Collections.IEnumerator RestoreQuickRunMode(bool wasQuickRun)
{
yield return null; // 等待一帧
DialogController.Instance.quickRunMode = wasQuickRun;
}
}
}