Files
aibis-dream/Assets/Scripts/Dialog System/DialogController.cs
T
2024-08-11 14:32:14 +08:00

81 lines
1.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.SceneManagement;
using Yarn.Unity;
namespace AibisDream
{
public class DialogController : Singleton<DialogController>
{
private DialogueRunner dialogueRunner;
private void Start()
{
dialogueRunner = GetComponentInChildren<DialogueRunner>();
}
/// <summary>
/// ¿ªÆô¶Ô»°
/// </summary>
/// <param name="yarnProject"></param>
public void StartDialog(YarnProject yarnProject)
{
dialogueRunner.SetProject(yarnProject);
dialogueRunner.StartDialogue("Start");
}
#region ¸÷ÖÖÃüÁî
[YarnCommand("switch_tv")]
public static void SwitchTV(string picName)
{
Debug.Log($"switch_tv {picName}");
}
[YarnCommand("indoor")]
public static void Indoor()
{
MainUIController.Instance.HideMainUI();
}
[YarnCommand("character_into")]
public static void CharacterInto(string picName)
{
Debug.Log($"character_into {picName}");
}
[YarnCommand("character_moveto_fix")]
public static void CharacterMoveToFix()
{
Debug.Log("character_moveto_fix");
}
[YarnCommand("cover")]
public static void Cover()
{
Debug.Log("Cover");
}
[YarnCommand("load_scene")]
public static IEnumerator LoadScene(string sceneName)
{
yield return SceneLoader.Instance.LoadSceneAsync(sceneName);
}
[YarnCommand("init_fix")]
public static void InitFix()
{
}
[YarnCommand("hide_dialog")]
public static void HideDialog()
{
DialogUiViewer.Instance.HideDialog();
}
#endregion
}
}