Files
aibis-dream/Assets/Scripts/Game Loop/SceneLoader.cs
T
2025-12-23 20:28:17 +08:00

120 lines
3.4 KiB
C#

using System;
using System.Collections;
using AibisDream.Framework;
using AibisDream.Kit;
using AibisDream.FixSystem;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.SceneManagement;
using DG.Tweening;
using AibisDream.UI;
namespace AibisDream
{
public class SceneLoader : Singleton<SceneLoader>
{
#region 场景转换参数
private AsyncOperationHandle _loadHandle;
private string _sceneToLoad;
private bool _isLoading;
private readonly SceneData _data = new();
public override void OnSingletonInit()
{
StorageSystem.Instance.RegisterData(_data);
}
#endregion
/// <summary>
/// 同步场景转换
/// </summary>
/// <param name="targetScene">目标场景</param>
public void LoadScene(string targetScene, Action onComplete = null)
{
StartCoroutine(LoadSceneAsync(targetScene, onComplete));
}
/// <summary>
/// 异步场景转换
/// </summary>
/// <param name="targetScene">目标场景</param>
/// <returns></returns>
public IEnumerator LoadSceneAsync(string targetScene, Action onComplete = null)
{
if (_isLoading)
{
yield return null;
}
else
{
// 场景转换参数
_isLoading = true;
_sceneToLoad = targetScene;
UIManager.Instance.GetPanel<InfoPanel>().ShowLoading();
// 在卸载场景前清理所有系统
if (!string.IsNullOrEmpty(_data.sceneName))
{
// 清理所有DOTween动画
DOTween.KillAll();
// 清理所有系统注册
if (FixSystemCenter.SystemDic != null)
{
FixSystemCenter.SystemDic.Clear();
}
yield return Addressables.UnloadSceneAsync(_loadHandle);
}
_loadHandle = Addressables.LoadSceneAsync(_sceneToLoad, LoadSceneMode.Additive);
yield return _loadHandle;
EnumEventSystem.Global.Send(EventEnum.SceneLoad, _sceneToLoad);
_data.sceneName = _sceneToLoad;
UIManager.Instance.GetPanel<InfoPanel>().HideLoading();
_isLoading = false;
onComplete?.Invoke();
}
}
public IEnumerator UnloadSceneAsync()
{
if (_isLoading)
{
yield return null;
}
else
{
_isLoading = true;
if (_loadHandle.IsValid())
{
yield return Addressables.UnloadSceneAsync(_loadHandle);
_data.sceneName = null;
}
_isLoading = false;
}
}
}
[Serializable]
[LoadIndex(1)]
public class SceneData : IData
{
public string sceneName;
public IEnumerator Load()
{
// yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeInAsync();
yield return SceneLoader.Instance.LoadSceneAsync(sceneName);
}
}
}