Files
aibis-dream/Assets/Scripts/MiniGame/GearModel.cs
T
2024-08-11 14:32:14 +08:00

23 lines
447 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "MiniGame/GearModel")]
public class GearModel : ScriptableObject
{
public float radius;
public int id;
public string spriteName;
/// <summary>
/// ¶ÁÈ¡³ÝÂÖͼƬ
/// </summary>
/// <returns>³ÝÂÖSprite</returns>
public Sprite getSprite()
{
return Resources.Load<Sprite>(spriteName);
}
}