36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEditor;
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using UnityEditorInternal;
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namespace RainbowArt.CleanFlatUI
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{
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[CustomEditor(typeof(Switch))]
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public class SwitchEditor : Editor
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{
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SerializedProperty isOn;
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SerializedProperty animator;
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SerializedProperty onValueChanged;
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protected virtual void OnEnable()
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{
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isOn = serializedObject.FindProperty("isOn");
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animator = serializedObject.FindProperty("animator");
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onValueChanged = serializedObject.FindProperty("onValueChanged");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(isOn);
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EditorGUILayout.PropertyField(animator);
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(onValueChanged);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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