79 lines
2.2 KiB
C#
79 lines
2.2 KiB
C#
using System.Linq;
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using AibisDream.SaveSystem;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace AibisDream.UI
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{
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public class SavesPanel : MonoBehaviour, IUIPanel
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{
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public bool IsOpen => gameObject.activeSelf;
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public bool IsCloseable => true;
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#region 索引
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public Button buttonPrefab;
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public Transform buttonParent;
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#endregion
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#region 打开和关闭
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public void Show()
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{
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InitLevelBtn();
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gameObject.SetActive(true);
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RegisterButton();
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}
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public void Hide()
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{
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gameObject.SetActive(false);
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UnRegisterButton();
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}
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private void RegisterButton()
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{
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var returnBtn = transform.Find("Return").GetComponent<Button>();
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returnBtn.onClick.AddListener(() => UIManager.Instance.HidePanel<SavesPanel>());
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}
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private void UnRegisterButton()
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{
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var returnBtn = transform.Find("Return").GetComponent<Button>();
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returnBtn.onClick.RemoveAllListeners();
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}
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#endregion
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private void InitLevelBtn()
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{
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// 清空旧按钮
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foreach (Transform child in buttonParent)
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{
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Destroy(child.gameObject);
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}
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var slots = SlotManager.GetSlotViewModels()
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.Where(slot => !slot.IsEmpty)
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.OrderByDescending(slot => slot.SavedAt)
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.ToArray();
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foreach (var slot in slots)
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{
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var button = Instantiate(buttonPrefab, buttonParent);
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var label = string.IsNullOrEmpty(slot.SceneSoName)
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? $"Slot {slot.SlotIndex}"
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: slot.SceneSoName;
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button.GetComponentInChildren<TMP_Text>().text = label;
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var slotIndex = slot.SlotIndex;
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button.onClick.AddListener(() => OnSlotSelected(slotIndex));
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}
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}
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private void OnSlotSelected(int slotIndex)
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{
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gameObject.SetActive(false);
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GameManager.Instance.StartWithSlot(slotIndex);
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}
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}
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} |