571 lines
12 KiB
Plaintext
571 lines
12 KiB
Plaintext
title: InitParams
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tags: init
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---
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<<declare $consciousness = 1>>
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<<declare $doorCheck = false>>
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<<declare $seaExist = "default">>
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<<declare $wind = 0>> //风向
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<<declare $t = 0>> //收放线次数
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<<declare $h = 1>> //风筝高度
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<<declare $fzAccend = false>>
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<<declare $grab=false>>
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<<declare $fz = false>>
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<<declare $fzLearnt = true>>
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<<declare $leaving = false>>//用来判断玩家是否正在尝试离开当前场景的flag,使用完就应该被放下
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<<declare $gameStage = 1>>//
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===
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title: InitMusic
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tags: function
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---
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<<set_global_param day 2>>
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<<set_global_param Vol_general 0>>
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===
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title: 风筝1风向_Set
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tags: function
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---
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<<if $t==0>>
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<<set $wind=1>>
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<<kite_show {$h} {$wind} 0.35>>
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<<kite_wind {$wind} 0>>
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<<elseif $t==1>>
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<<set $wind=1>>
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<<kite_show {$h} {$wind} 0.35>>
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<<kite_wind {$wind} 0>>
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<<elseif $t==2>>
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<<set $wind=-1>>
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<<kite_show {$h} {$wind} 0.35>>
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<<kite_wind {$wind} 0>>
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<<elseif $t==3>>
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<<set $wind=1>>
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<<kite_show {$h} {$wind} 0.35>>
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<<kite_wind {$wind} 0>>
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<<elseif $t==4>>
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<<set $wind=1>>
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<<kite_show {$h} {$wind} 0.35>>
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<<kite_wind {$wind} 0.55>>
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<<endif>>
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===
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title: 放线_Set
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tags: function
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---
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<<if $wind==1>>
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<<set $h=$h+1>>
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<<set $fzAccend = true>>
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<<kite_state {$h} {$wind}>>
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<<kite_accent lift>>
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<<elseif $wind==0>>
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<<set $fzAccend = true>>
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<<kite_state {$h} {$wind}>>
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<<kite_accent flutter>>
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<<elseif $wind==-1>>
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<<set $h=$h - 1>>
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<<set $fzAccend = false>>
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<<kite_state {$h} {$wind}>>
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<<kite_accent sink>>
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<<endif>>
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===
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title: 收线_Set
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tags: function
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---
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<<if $wind==1>>
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<<set $h=$h - 1>>
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<<set $fzAccend = false>>
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<<kite_state {$h} {$wind}>>
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<<kite_accent sink>>
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<<elseif $wind==0>>
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<<set $fzAccend = true>>
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<<kite_state {$h} {$wind}>>
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<<kite_accent flutter>>
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<<elseif $wind==-1>>
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<<set $h=$h+1>>
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<<set $fzAccend = true>>
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<<kite_state {$h} {$wind}>>
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<<kite_accent lift>>
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<<endif>>
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===
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title: 保持_Set
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tags: function
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---
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<<if $wind==1>>
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<<set $fzAccend = true>>
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<<kite_state {$h} {$wind}>>
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<<kite_accent taut>>
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<<elseif $wind==0>>
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<<set $h=$h+1>>
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<<set $fzAccend = true>>
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<<kite_state {$h} {$wind}>>
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<<kite_accent flutter>>
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<<elseif $wind==-1>>
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<<set $h=$h - 1>>
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<<set $fzAccend = false>>
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<<kite_state {$h} {$wind}>>
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<<kite_accent sink>>
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<<endif>>
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===
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title: 风筝回合推进_Set
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tags: function
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---
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<<set $t =$t + 1>>
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<<if $h<1>>
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<<set $t = 5>>
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<<set $fzLearnt = false>>
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<<endif>>
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===
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title: 风筝落地演出_Set
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tags: function
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---
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<<kite_show {$h} 0 0.35>>
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<<kite_wind 0 0>>
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<<kite_state 0 0 1>>
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<<kite_accent drop>>
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===
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title: 风筝落地转场_Set
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tags: function
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---
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<<fade_in>>
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<<set_global_param prologueDreamStage 1>>
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<<set_global_param dream1Stage 1>>
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<<set $gameStage=2>>
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<<show_sprite "全景树与小女孩不出现小女孩">>
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<<fade_out>>
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===
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title: 展示广场_Func
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tags: function
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---
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<<if $gameStage==2>>
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<<show_sprite "全景树与小女孩不出现小女孩">>
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<<elseif $gameStage==3>>
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<<show_sprite "D2S广场">>
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<<elseif $gameStage==4>>
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<<show_sprite "D2S广场">>
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<<endif>>
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===
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title: 广场_又回来了_Set
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tags: function
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---
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<<set $leaving = false >>
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===
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title: 广场_离开_Set
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tags: function
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---
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<<set $leaving = true>>
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===
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title: 广场_起风筝2_Set
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tags: function
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---
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<<set $t=0>>
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<<set $h=0>>
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<<set $fzAccend=false>>
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===
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title: 广场_取下风筝_Set
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tags: function
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---
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<<set $gameStage=3>>
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===
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title: 风筝2风向_Set
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tags: function
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---
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<<if $t==0>>
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<<set $wind=1>>
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<<kite_show {$h} {$wind} 0.35>>
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<<kite_wind {$wind} 0>>
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<<elseif $t==1>>
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<<set $wind=-1>>
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<<kite_show {$h} {$wind} 0.35>>
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<<kite_wind {$wind} 0>>
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<<elseif $t==2>>
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<<set $wind=1>>
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<<kite_show {$h} {$wind} 0.35>>
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<<kite_wind {$wind} 0.55>>
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<<elseif $t==3>>
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<<set $wind=-1>>
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<<kite_show {$h} {$wind} 0.35>>
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<<kite_wind {$wind} 0.4>>
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<<elseif $t==4>>
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<<set $wind=1>>
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<<kite_show {$h} {$wind} 0.35>>
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<<kite_wind {$wind} 0>>
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<<elseif $t==5>>
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<<set $wind=-1>>
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<<kite_show {$h} {$wind} 0.35>>
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<<kite_wind {$wind} 0>>
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<<elseif $t==6>>
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<<set $wind=-1>>
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<<kite_show {$h} {$wind} 0.35>>
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<<kite_wind {$wind} 0>>
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<<elseif $t==7>>
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<<kite_show {$h} -1 0.35>>
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<<kite_wind -1 0>>
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<<set_global_param d2sAccend 0.2>>
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<<elseif $t==8>>
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<<if $h<10>>
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<<set $h=10>>
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<<endif>>
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<<set $wind=1>>
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<<kite_show {$h} {$wind} 0.35>>
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<<kite_wind {$wind} 0.95>>
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<<kite_state {$h} {$wind} 1.2>>
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<<set_global_param d2sAccend 0.4>>
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<<elseif $t==9>>
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<<set $wind=1>>
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<<kite_show {$h} {$wind} 0.35>>
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<<kite_wind {$wind} 1>>
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<<set_global_param d2sAccend 0.6>>
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<<elseif $t>=10>>
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<<set $wind=1>>
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<<kite_show {$h} {$wind} 0.35>>
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<<kite_wind {$wind} 1>>
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<<set_global_param d2sAccend 0.8>>
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<<endif>>
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===
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title: 风筝2回合推进_Set
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tags: function
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---
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<<set $t =$t + 1>>
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===
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title: 风筝2_保持_Set
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tags: function
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---
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<<if $wind==1>>
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<<set $fzAccend = true>>
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<<kite_state {$h} {$wind}>>
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<<kite_accent taut>>
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<<elseif $wind==0>>
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<<set $fzAccend = true>>
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<<kite_state {$h} {$wind}>>
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<<elseif $wind==-1>>
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<<set $h=$h - 1>>
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<<set $fzAccend = false>>
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<<kite_state {$h} {$wind}>>
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<<kite_accent sink>>
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<<endif>>
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===
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title: 风筝2_放手_Set
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tags: function
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---
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<<set $grab=false>>
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===
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title: 风筝2_抓紧_Set
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tags: function
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---
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<<set $grab=true>>
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===
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title: 上升_入场_Func
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tags: function
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---
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<<set_global_param d2sAccend 1>>
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<<wait 2>>
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<<bloom_exposure_in "BloomEffect" 2.2 6>>
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<<show_large_sprite_animation "D2S天花板风扇" 5 0.2 0>>
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<<set_large_sprite_blur 0>>
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<<wait 2>>
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<<bloom_exposure_out "BloomEffect" 1.6 6>>
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<<wait 2>>
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===
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title: 上升_模糊_Func
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tags: function
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---
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<<tween_large_sprite_blur 0.68 2.2 0.012>>
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===
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title: 展示星图_Func
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tags: function
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---
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<<show_large_sprite "D2S星图" 0>>
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===
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title: 上升_高空开始_Func
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tags: function
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---
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<<set $gameStage = 4>>
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<<set_global_param d2sStage 3.8>>
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<<bloom_exposure_in "BloomEffect" 1.8 0.6>>
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<<wait 0.8>>
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<<wait 1>>
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===
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title: 展示高空近景_Func
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tags: function
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---
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<<show_large_sprite "高空B近景" 0>>
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<<wait 1>>
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===
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title: 展示高空中景_Func
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tags: function
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---
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<<set_large_sprite_blur 0.5>>
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<<tween_large_sprite_blur_async 0 1.8 0.012>>
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<<bloom_exposure_out "BloomEffect" 1.8 0.6>>
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<<show_large_sprite "高空C中景" 0>>
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<<wait 1>>
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===
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title: 展示高空全景_Func
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tags: function
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---
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<<show_large_sprite "高空D全景" 0>>
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===
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title: 上升_醒来1_Set
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tags: function
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---
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<<set $gameStage = 4>>
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<<set_global_param d2sStage 3.9>>
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<<bloom_exposure_in "BloomEffect" 2.2 0.6>>
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<<fade_in 0>>
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<<wait 1>>
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<<play_sfx "event:/Scriptal/doorSlam">>
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<<wait 3>>
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<<set_global_param d2sDoorDistance 2>>
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===
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title: 上升_醒来2_Set
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tags: function
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---
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<<fade_out 0>>
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<<tween_large_sprite_blur_async 0 0 0.4>>
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<<show_large_sprite "D2S枯树-Large" 0>>
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<<bloom_exposure_out "BloomEffect" 2.2 0.5>>
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<<set_global_param d2sStage 4>>
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<<stop_sfx "event:/Scriptal/doorSlam">>
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===
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title: 上升_解开_Func
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tags: function
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---
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<<tween_large_sprite_blur_async 0 0 0>>
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===
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title: 展示枯树_Func
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tags: function
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---
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<<set_global_param d2sDoorDistance 2>>
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<<show_large_sprite "D2S枯树-Large" 0>>
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===
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title: 展示枯树风筝_Func
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tags: function
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---
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<<set_global_param d2sDoorDistance 2>>
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<<show_large_sprite "D2S枯树风筝">>
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===
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title: 枯树_发现风筝_Set
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tags: function
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---
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<<set $fz = true>>
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===
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title: 展示门_Func
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tags: function
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---
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<<if $doorCheck == false>>
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<<hide_dream_door>>
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<<set_global_param d2sDoorDistance 1>>
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<<show_large_sprite "D2S门">>
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<<set_global_param dream1Stage 1.6>>
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<<else>>
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<<set_global_param dream1Stage 2>>
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<<show_door_listen_view false 0>>
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<<set_global_param d2sDoorDistance 0>>
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<<set_door_closeup 1 1>>
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<<set_volume_weight "BloomEffect" 0.4>>
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<<set_volume_brightness "BloomEffect" 0>>
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<<endif>>
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===
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title: 门_回头_Set
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tags: function
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---
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<<set $doorCheck = false>>
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===
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title: 门观察_入场_Set
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tags: function
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---
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<<set $doorCheck = true>>
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<<set_global_param dream1Stage 2>>
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<<show_door_listen_view false 0>>
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<<set_global_param d2sDoorDistance 0>>
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<<set_door_closeup 1 1>>
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<<set_volume_weight "BloomEffect" 0.4>>
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<<set_volume_brightness "BloomEffect" 0>>
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<<tween_door_closeup_async 1.1 1 20>>
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===
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title: 展示门把手_Func
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tags: function
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---
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<<set_global_param d2sDoorDistance 0>>
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<<show_large_sprite "门把手特写" 0>>
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===
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title: 推门_凑近_Func
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tags: function
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---
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<<show_door_listen_view false 0>>
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<<set_global_param d2sDoorDistance 0>>
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<<tween_door_closeup_async 1.2 1 10>>
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===
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title: 推门_海面闪回_Func
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tags: function
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---
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<<tween_door_closeup_async 1.1 1 0>>
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<<tween_volume_weight_async "BloomEffect" 1 0>>
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<<tween_volume_brightness_async "BloomEffect" 1 0>>
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<<wait 3>>
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<<set_global_param d2sDoorDistance -1>>
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<<hide_large_sprite 0>>
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<<fade_out 0.1>>
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<<show_door_glass_sea_fullscreen>>
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<<tween_volume_brightness_async "BloomEffect" 0 1.5>>
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<<wait 0.5>>
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<<tween_volume_weight_async "BloomEffect" 0.2 1>>
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<<wait 1>>
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<<tween_volume_weight_async "BloomEffect" 0.06 20>>
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===
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title: 推门_回到门前_Func
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tags: function
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---
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<<wait 2>>
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<<tween_volume_weight_async "BloomEffect" 1 2.2>>
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<<tween_volume_brightness_async "BloomEffect" 1 2.2>>
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<<wait 2>>
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<<tween_door_closeup_async 1 1 0>>
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<<set_global_param d2sDoorDistance 0>>
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<<show_door_listen_view true 0>>
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<<set_global_param d2sDoorDistance 0>>
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<<tween_door_closeup_async 1 1 1>>
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<<tween_volume_weight_async "BloomEffect" 0.05 4>>
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<<tween_volume_brightness_async "BloomEffect" 0 2>>
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<<wait 2>>
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<<tween_volume_weight_async "BloomEffect" 0.02 20>>
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<<tween_door_closeup_async 1.1 1 10>>
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===
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title: 海存在_Set
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tags: function
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---
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<<set $seaExist="存在…">>
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===
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title: 海不存在_Set
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tags: function
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---
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<<set $seaExist="不存在。">>
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===
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title: 海不知道_Set
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tags: function
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---
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<<set $seaExist="我不知道…也许?">>
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===
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title: 展示乌鸦_Func
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tags: function
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---
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<<show_large_sprite "门上乌鸦中景金色" 0>>
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===
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title: 乌鸦_打量门_Func
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tags: function
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---
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<<tween_door_closeup_async 1.5 1 20>>
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<<set_door_closeup 1.1 1>>
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<<show_door_listen_view true 1>>
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<<set_global_param d2sDoorDistance 0>>
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<<set_volume_weight "BloomEffect" 0.02>>
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<<set_volume_brightness "BloomEffect" 0>>
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===
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title: 校验门_眨眼_Func
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tags: function
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---
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<<fade_in 0>>
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<<wait 0.1>>
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<<set_global_param d2sCode 1>>
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<<tween_door_closeup_async 1.6 1 20>>
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<<tween_volume_weight_async "BloomEffect" 1 2.4>>
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<<tween_volume_brightness_async "BloomEffect" 1 2.4>>
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<<fade_out 0>>
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<<wait 2.4>>
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<<set_global_param dream1Stage 3>>
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<<set_door_closeup 1.1 0>>
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<<show_door_listen_view false 0>>
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<<set_global_param d2sDoorDistance 0>>
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<<show_door_code_sea_fullscreen>>
|
|
<<tween_volume_weight_async "BloomEffect" 0 2>>
|
|
<<tween_volume_brightness_async "BloomEffect" 0 2>>
|
|
<<wait 2>>
|
|
===
|
|
|
|
title: 乌鸦飞走_Func
|
|
tags: function
|
|
---
|
|
<<tween_door_closeup_async 4 1 20>>
|
|
<<hide_dialog>>
|
|
<<tween_volume_weight_async "BloomEffect" 1 2.4>>
|
|
<<tween_volume_brightness_async "BloomEffect" 1 2.4>>
|
|
<<wait 2.4>>
|
|
<<set_door_closeup 1 1>>
|
|
<<show_door_code_sea_framed>>
|
|
<<set_door_closeup 1 0>>
|
|
<<tween_volume_weight_async "BloomEffect" 0 2>>
|
|
<<tween_volume_brightness_async "BloomEffect" 0 2>>
|
|
<<wait 2>>
|
|
===
|
|
|
|
title: 靠近黑暗_Set
|
|
tags: function
|
|
---
|
|
<<set $gameStage=5>>
|
|
<<set_global_param d2sStage 5>>
|
|
<<set_global_param d2sEnd 1>>
|
|
<<hide_dialog>>
|
|
<<set_volume_weight "BloomEffect" 0>>
|
|
<<set_volume_brightness "BloomEffect" 0>>
|
|
<<show_dream_terminal>>
|
|
===
|
|
|
|
title: 苏醒_入场_Func
|
|
tags: function
|
|
---
|
|
<<set $gameStage = 6>>
|
|
<<set_global_param d2sStage 6>>
|
|
<<set_global_param Vol_general 1>>
|
|
<<tween_volume_weight "BloomEffect" 0.3 2>>
|
|
<<stop_sfx event:/FollowInput/defib/defib_charging>>
|
|
<<play_sfx event:/FollowInput/defib/defib_shock>>
|
|
<<tween_volume_weight_async "BloomEffect" 1 3>>
|
|
<<tween_volume_brightness_async "BloomEffect" 1 5>>
|
|
<<wait 3>>
|
|
===
|
|
|