16 lines
294 B
C#
16 lines
294 B
C#
using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace AibisDream
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{
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public class InitialLoad : MonoBehaviour
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{
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public AssetReference persistentScene;
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private void Awake()
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{
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Addressables.LoadSceneAsync(persistentScene);
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}
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}
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}
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