Files
aibis-dream/Assets/Scripts/Framework/OtherKit/CameraKit.cs
T
2024-12-12 01:07:26 +08:00

48 lines
1.3 KiB
C#

using AibisDream.Kit;
using DG.Tweening;
using UnityEngine;
namespace AibisDream.Framework
{
public class CameraKit : SingletonBase<CameraKit>
{
private readonly Camera _mainCamera = Camera.main;
private Vector3 _initPos;
private float _initOrthographicSize;
private CameraKit() {}
public override void OnSingletonInit()
{
// 无需初始化
}
public void ResetCamara()
{
_mainCamera.transform.position = _initPos;
_mainCamera.orthographicSize = _initOrthographicSize;
}
public Tween TransCamera(Vector3 targetPos, float targetOrthographicSize, float duration)
{
var sq = DOTween.Sequence();
// 移动
sq.Join(_mainCamera.transform.DOMove(targetPos, duration));
// 缩放
sq.Join(_mainCamera.DOOrthoSize(targetOrthographicSize, duration));
return sq;
}
public Tween ReturnInitCamera(float duration)
{
return TransCamera(_initPos, _initOrthographicSize, duration);
}
public Tween TransCamera(Vector3 targetPos, float duration)
{
return _mainCamera.transform.DOMove(targetPos, duration);
}
}
}