Files
aibis-dream/Assets/Scripts/Mouse/MouseCursorManager.cs
T
2024-10-31 15:26:19 +08:00

45 lines
1.2 KiB
C#

using UnityEngine;
public class MouseCursorManager : MonoBehaviour
{
public static MouseCursorManager Instance { get; private set; }
public Texture2D dialogueCursor; // 对话光标
public Texture2D collectCursor; // 收藏光标
public Texture2D pickupCursor; // 拾取光标
private Texture2D defaultCursor; // 默认光标
private void Awake()
{
// 检查是否已有实例
if (Instance != null && Instance != this)
{
Destroy(gameObject); // 确保只有一个实例存在
return;
}
Instance = this;
DontDestroyOnLoad(gameObject); // 防止在场景切换时销毁该对象
}
private void Start()
{
// 将默认光标设置为系统默认光标
defaultCursor = null; // 可以在这里赋值为 null,或者自定义光标的纹理
ResetCursor();
}
// 设置自定义光标
public void SetCursor(Texture2D cursorTexture)
{
Cursor.SetCursor(cursorTexture, Vector2.zero, CursorMode.Auto);
}
// 重置为默认光标
public void ResetCursor()
{
Cursor.SetCursor(defaultCursor, Vector2.zero, CursorMode.Auto);
}
}