Files
aibis-dream/Assets/Scripts/Clue/MemoryClueSlot.cs
T
2024-10-31 15:26:19 +08:00

40 lines
1.0 KiB
C#

using UnityEngine;
public class MemoryClueSlot : ClueSlotBase
{
private MemoryProcess memoryManager;
[HideInInspector]
public PunchTape punchTape;
protected override void Start()
{
base.Start(); // 初始化基类中的内容
memoryManager = FindObjectOfType<MemoryProcess>();
expectedClueType=ClueType.PunchTape;
}
// 重写基类的 OnClueInserted 方法,处理播放记忆的逻辑
protected override void OnClueInserted(Clue clue)
{
if (clue is PunchTape)
{
punchTape = clue as PunchTape;
PlayMemory(punchTape);
}
}
public override void ReleaseSlot()
{
base.ReleaseSlot();
punchTape = null; // 清除 PunchTape 引用
}
private void PlayMemory(PunchTape punchTape)
{
if (punchTape != null)
{
string memoryIndex = punchTape.MemoryIndex;
Debug.Log("播放记忆:" + memoryIndex);
StartCoroutine(memoryManager.SearchMemory(punchTape));
}
}
}