229 lines
6.1 KiB
C#
229 lines
6.1 KiB
C#
using System;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AibisDream.UI
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{
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public enum TerminalPage
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{
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None,
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Start,
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Setting,
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Chapter,
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}
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/// <summary>
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/// 主菜单终端 Panel 壳:管理 Start / Chapter / Setting 三个 Page。
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/// </summary>
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public class TerminalPanel : MonoBehaviour, IUIPanel, ITerminalPanelHost
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{
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[SerializeField] private TerminalHeaderView header;
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[SerializeField] private TerminalStartPanel startPage;
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[SerializeField] private TerminalSettingPanel settingPage;
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[SerializeField] private TerminalChapterPanel chapterPage;
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private readonly Stack<TerminalPage> _backStack = new();
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private TerminalPage _currentPage = TerminalPage.None;
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public bool IsOpen => gameObject.activeSelf && _currentPage != TerminalPage.None;
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public bool IsCloseable => false;
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public TerminalPage CurrentPage => _currentPage;
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public bool IsInGameContext => false;
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public void Initialize()
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{
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var root = transform;
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startPage ??= root.GetComponentInChildren<TerminalStartPanel>(true);
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settingPage ??= root.GetComponentInChildren<TerminalSettingPanel>(true);
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chapterPage ??= root.GetComponentInChildren<TerminalChapterPanel>(true);
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startPage?.SetOwner(this);
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settingPage?.SetOwner(this);
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chapterPage?.SetOwner(this);
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Close();
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}
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public bool HasRequiredPages()
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{
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return startPage != null && settingPage != null && chapterPage != null;
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}
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public void Show()
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{
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Open(TerminalPage.Start);
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}
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public void Hide()
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{
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Close();
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}
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public void Open(TerminalPage page)
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{
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if (!HasRequiredPages() || page == TerminalPage.None)
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{
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return;
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}
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if (!IsOpen)
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{
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_backStack.Clear();
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}
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gameObject.SetActive(true);
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SwitchTo(page, pushCurrent: false);
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}
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public void SwitchTo(TerminalPage page, bool pushCurrent = true)
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{
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if (page == TerminalPage.None || page == _currentPage)
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{
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return;
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}
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if (pushCurrent && _currentPage != TerminalPage.None)
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{
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_backStack.Push(_currentPage);
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}
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var previous = _currentPage;
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_currentPage = page;
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if (previous == TerminalPage.None)
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{
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ShowPage(_currentPage);
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return;
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}
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HidePage(previous, () => ShowPage(_currentPage));
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}
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public void Back()
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{
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if (_backStack.Count > 0)
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{
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var previous = _backStack.Pop();
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var current = _currentPage;
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_currentPage = previous;
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HidePage(current, () => ShowPage(_currentPage));
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return;
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}
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if (_currentPage != TerminalPage.Start)
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{
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SwitchTo(TerminalPage.Start, pushCurrent: false);
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}
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}
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public bool HandleEscape()
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{
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if (!IsOpen)
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{
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return false;
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}
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if (_currentPage == TerminalPage.Start)
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{
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return true;
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}
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Back();
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return true;
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}
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public void CloseThen(Action action)
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{
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Close();
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action?.Invoke();
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}
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public void Close()
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{
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HideAllPages();
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_backStack.Clear();
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_currentPage = TerminalPage.None;
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gameObject.SetActive(false);
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}
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public void CloseToMainMenu()
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{
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Close();
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GameManager.Instance.QuitGame();
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}
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public void SetHeader(string title, string status = "")
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{
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header?.SetText(title, status);
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}
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private void ShowPage(TerminalPage page)
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{
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switch (page)
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{
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case TerminalPage.Start:
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startPage?.Show();
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break;
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case TerminalPage.Setting:
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settingPage?.Show();
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break;
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case TerminalPage.Chapter:
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chapterPage?.Show();
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break;
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}
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}
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private void HidePage(TerminalPage page, Action onComplete = null)
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{
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switch (page)
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{
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case TerminalPage.Start:
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HidePage(startPage, onComplete);
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break;
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case TerminalPage.Setting:
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HidePage(settingPage, onComplete);
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break;
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case TerminalPage.Chapter:
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HidePage(chapterPage, onComplete);
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break;
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default:
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onComplete?.Invoke();
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break;
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}
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}
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private static void HidePage(MonoBehaviour page, Action onComplete)
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{
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if (page == null)
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{
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onComplete?.Invoke();
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return;
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}
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switch (page)
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{
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case TerminalStartPanel startPanel:
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startPanel.Hide(onComplete);
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break;
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case TerminalSettingPanel settingPanel:
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settingPanel.Hide(onComplete);
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break;
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case TerminalChapterPanel chapterPanel:
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chapterPanel.Hide(onComplete);
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break;
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default:
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page.gameObject.SetActive(false);
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onComplete?.Invoke();
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break;
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}
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}
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private void HideAllPages()
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{
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startPage?.Hide();
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settingPage?.Hide();
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chapterPage?.Hide();
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}
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}
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}
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