Files
aibis-dream/Assets/Scripts/MiniGame/HuoShan/ExpressionSubSystem.cs
T

47 lines
1.2 KiB
C#

using UnityEngine;
using AibisDream.FixSystem;
using System.Collections.Generic;
namespace AibisDream
{
public class ExpressionSubSystem : MonoBehaviour
{
[Header("子模块设置")]
public string expressionName; // 表达名称
public int subSystemIndex; // 子模块索引
private ExpressionCableSystem _cableSystem;
private ExpressionSocket[] _sockets;
private void Awake()
{
// 自动查找所有子物体中的插槽
_sockets = GetComponentsInChildren<ExpressionSocket>();
}
public void Initialize(ExpressionCableSystem cableSystem)
{
_cableSystem = cableSystem;
// 初始化所有插槽
for (int i = 0; i < _sockets.Length; i++)
{
_sockets[i].Initialize(subSystemIndex, i);
}
}
public void Reset()
{
// 重置所有插槽状态
foreach (var socket in _sockets)
{
socket.PlugOut();
}
}
public IEnumerable<ExpressionSocket> GetSockets()
{
return _sockets;
}
}
}