92 lines
2.4 KiB
C#
92 lines
2.4 KiB
C#
using System;
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using DG.Tweening;
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using UnityEngine;
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namespace AibisDream.UI.Terminal
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{
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public class TerminalPanelAnimator : MonoBehaviour
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{
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[SerializeField] private CanvasGroup canvasGroup;
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[SerializeField] private RectTransform sweep;
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[SerializeField] private float fadeDuration = 0.18f;
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[SerializeField] private float sweepDuration = 0.24f;
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private Tween _activeTween;
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private void Awake()
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{
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if (canvasGroup == null)
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{
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canvasGroup = GetComponent<CanvasGroup>();
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}
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}
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public void Show(Action onComplete = null)
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{
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gameObject.SetActive(true);
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_activeTween?.Kill();
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if (canvasGroup == null)
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{
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onComplete?.Invoke();
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return;
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}
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canvasGroup.alpha = 0f;
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canvasGroup.interactable = false;
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canvasGroup.blocksRaycasts = false;
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PrepareSweep();
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var sequence = DOTween.Sequence().SetUpdate(true);
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sequence.Join(canvasGroup.DOFade(1f, fadeDuration));
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if (sweep != null)
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{
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sequence.Join(sweep.DOAnchorPosX(0f, sweepDuration).SetEase(Ease.OutQuad));
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}
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sequence.OnComplete(() =>
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{
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canvasGroup.interactable = true;
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canvasGroup.blocksRaycasts = true;
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onComplete?.Invoke();
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});
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_activeTween = sequence;
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}
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public void Hide(Action onComplete = null)
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{
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_activeTween?.Kill();
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if (canvasGroup == null)
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{
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gameObject.SetActive(false);
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onComplete?.Invoke();
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return;
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}
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canvasGroup.interactable = false;
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canvasGroup.blocksRaycasts = false;
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_activeTween = canvasGroup
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.DOFade(0f, fadeDuration)
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.SetUpdate(true)
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.OnComplete(() =>
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{
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gameObject.SetActive(false);
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onComplete?.Invoke();
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});
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}
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private void PrepareSweep()
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{
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if (sweep == null)
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{
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return;
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}
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var width = ((RectTransform)transform).rect.width;
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sweep.anchoredPosition = new Vector2(-width * 0.08f, sweep.anchoredPosition.y);
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}
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}
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}
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