Files
aibis-dream/Assets/Scripts/Playable/DeepIn/DeepInPlayableAsset.cs
T
2025-05-14 21:17:26 +08:00

25 lines
768 B
C#

using UnityEngine;
using UnityEngine.Playables;
namespace AibisDream
{
[System.Serializable]
public class DeepInPlayableAsset : PlayableAsset
{
public ExposedReference<GameObject> targetObject;
public Sprite[] sprites;
public float singleDuration;
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
{
var playable = ScriptPlayable<DeepInPlayableBehaviour>.Create(graph, 0);
var behaviour = playable.GetBehaviour();
behaviour.targetObject = targetObject.Resolve(graph.GetResolver());
behaviour.sprites = sprites;
behaviour.singleDuration = singleDuration;
return playable;
}
}
}