Files
aibis-dream/Assets/Scripts/FixSystemNew/IFixSceneCue.cs
T

48 lines
1.1 KiB
C#

using System.Collections;
namespace AibisDream.FixSystem
{
public enum FixTransitionMode
{
Animated,
Immediate
}
public readonly struct FixTransition
{
public readonly FixSceneMode? From;
public readonly FixSceneMode To;
public readonly string Args;
public readonly FixTransitionMode Mode;
public FixTransition(FixSceneMode? from, FixSceneMode to, string args, FixTransitionMode mode)
{
From = from;
To = to;
Args = args ?? "";
Mode = mode;
}
}
/// <summary>
/// A cue is a directed scene orchestration unit for a Fix mode.
/// It owns camera, timeline, UI and interaction setup for entering or leaving that mode.
/// </summary>
public interface IFixSceneCue
{
FixSceneMode Mode { get; }
IEnumerator Enter(FixTransition transition);
IEnumerator Exit(FixTransition transition)
{
yield break;
}
IEnumerator EnterImmediate(FixTransition transition)
{
yield break;
}
}
}