Files
aibis-dream/Assets/Scripts/FixSystemNew/WhackMole/PipelineData.cs
T
2025-08-01 17:11:10 +08:00

17 lines
384 B
C#

using UnityEngine;
namespace AibisDream.FixSystem
{
[CreateAssetMenu(fileName = "PipelineData", menuName = "Level Data/PipelineData")]
public class PipelineData : ScriptableObject
{
public PipelineObject[] pipelineObject;
}
public struct PipelineObject
{
public string name;
public Sprite sprite;
public int weight;
}
}