103 lines
2.5 KiB
C#
103 lines
2.5 KiB
C#
using System.Collections;
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using UnityEngine.UI;
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namespace AibisDream
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{
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public class MainUIController : Singleton<MainUIController>
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{
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private const string TVScene = "TV Scene";
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private const string BlackImage = "Fade Image";
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private const string NewsImage = "News";
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#region 主场景图片
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private FadeImage _tvScene;
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private FadeImage _blackImage;
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private FadeImage _news;
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#endregion
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protected override void Awake()
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{
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base.Awake();
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InitChildObj();
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}
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#region 基本淡入淡出
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public void FadeIn(float duration)
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{
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_blackImage.FadeIn(duration);
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}
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public IEnumerator FadeInSync(float duration)
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{
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return _blackImage.FadeInSync(duration);
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}
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public void FadeOut(float duration)
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{
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_blackImage.FadeOut(duration);
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}
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public IEnumerator FadeOutSync(float duration)
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{
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return _blackImage.FadeOutSync(duration);
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}
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#endregion
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#region TV场景淡入淡出
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public void TVFadeIn(float duration)
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{
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_tvScene.FadeIn(duration);
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_news.FadeIn(duration);
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}
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public IEnumerator TVFadeInSync(float duration)
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{
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_news.FadeIn(duration);
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return _tvScene.FadeInSync(duration);
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}
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public void TVFadeOut(float duration)
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{
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_tvScene.FadeOut(duration);
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_news.FadeOut(duration);
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}
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public IEnumerator TVFadeOutSync(float duration)
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{
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_news.FadeOut(duration);
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return _tvScene.FadeOutSync(duration);
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}
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public void SwitchTV(string newsName)
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{
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_news.SwitchImage($"Art/Background/{newsName}");
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}
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#endregion
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/// <summary>
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/// 隐藏整个UI
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/// </summary>
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public void HideMainUI()
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{
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gameObject.SetActive(false);
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}
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private void InitChildObj()
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{
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var rawTvScene = transform.Find(TVScene).gameObject.GetComponent<Image>();
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_tvScene = new FadeImage(rawTvScene);
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var rawBlackImage = transform.Find(BlackImage).gameObject.GetComponent<Image>();
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_blackImage = new FadeImage(rawBlackImage);
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var rawNews = transform.Find(NewsImage).gameObject.GetComponent<Image>();
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_news = new FadeImage(rawNews);
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}
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}
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} |