55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
using UnityEngine;
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namespace AibisDream.SaveSystem
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{
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/// <summary>
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/// sections["bodyModule"]:插线模块持久物理状态。RestoreOrder=66,在 fix 之后。
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/// </summary>
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public class BodyModuleSnapshotProvider : ISyncSnapshotProvider
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{
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public string SaveId => SnapshotProviderIds.BodyModule;
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public int RestoreOrder => 67;
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public object Capture()
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{
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if (!FixSceneSnapshotHelper.IsFixSceneActive())
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{
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return null;
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}
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var bodyModule = FixSystem.FixSystemCenter.SystemDic.Get<FixSystem.BodyModuleSystem>();
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if (bodyModule == null)
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{
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Debug.LogWarning("[BodyModuleSnapshotProvider] BodyModuleSystem 未初始化,跳过捕获。");
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return null;
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}
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return bodyModule.CaptureBodyModuleSnapshot();
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}
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public void Restore(object dto, SnapshotRestoreContext context)
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{
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if (dto is not BodyModuleSnapshotDto bodyModuleDto)
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{
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context.Warn("[BodyModuleSnapshotProvider] DTO 类型不匹配,跳过还原。");
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return;
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}
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if (!FixSceneSnapshotHelper.IsFixSceneActive())
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{
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context.Log("[BodyModuleSnapshotProvider] 当前非维修场景,跳过还原。");
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return;
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}
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var bodyModule = FixSystem.FixSystemCenter.SystemDic.Get<FixSystem.BodyModuleSystem>();
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if (bodyModule == null)
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{
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context.Warn("[BodyModuleSnapshotProvider] BodyModuleSystem 未初始化,跳过还原。");
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return;
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}
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bodyModule.ApplyBodyModuleSnapshot(bodyModuleDto);
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}
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}
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}
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