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aibis-dream/Assets/Scenes/HuoShanFixScene.unity
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2026-02-11 17:39:27 +08:00

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- _EnablePingPongGlow: 0
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- _WindSquishWindFactor: 0
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- _InkSpreadNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
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- _MetalHighlightColor: {r: 5.992157, g: 3.796078, b: 0.6588235, a: 1}
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- _PingPongGlowTo: {r: 0.1882353, g: 0.1882353, b: 5.992157, a: 0}
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- _PixelOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
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- _PoisonNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
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- _RecolorRGBBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
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- _RecolorRGBRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
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- _RecolorRGBYCPYellowTint: {r: 1, g: 1, b: 1, a: 0.5019608}
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- _ShadowColor: {r: 0, g: 0, b: 0, a: 0}
- _ShadowOffset: {r: 0.05, g: -0.05, b: 0, a: 0}
- _ShiftingColorA: {r: 1.498039, g: 0, b: 0, a: 0}
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- _SourceAlphaDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
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- _SourceGlowDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
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- _AddColorContrastToggle: 0
- _AddColorFade: 1
- _AddColorMaskToggle: 0
- _AddHueBrightness: 2
- _AddHueContrast: 0.5
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m_Colors:
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- _RecolorRGBYCPYellowTint: {r: 1, g: 1, b: 1, a: 0.5019608}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
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