Files
aibis-dream/Assets/Editor/Script/MeshRendererEditor.cs
T
2024-11-12 14:32:02 +08:00

31 lines
1023 B
C#

using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(MeshRenderer))]
public class MeshRendererEditor : Editor
{
MeshRenderer _meshRenderer;
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
_meshRenderer = target as MeshRenderer;
string[] layerNames = new string[SortingLayer.layers.Length];
for (int i = 0; i < SortingLayer.layers.Length; i++)
layerNames[i] = SortingLayer.layers[i].name;
if (_meshRenderer)
{
int layerValue = SortingLayer.GetLayerValueFromID(_meshRenderer.sortingLayerID);
layerValue = EditorGUILayout.Popup("Sorting Layer", layerValue, layerNames);
SortingLayer layer = SortingLayer.layers[layerValue];
_meshRenderer.sortingLayerName = layer.name;
_meshRenderer.sortingLayerID = layer.id;
}
if (_meshRenderer)
_meshRenderer.sortingOrder = EditorGUILayout.IntField("Order in Layer", _meshRenderer.sortingOrder);
}
}