Files
aibis-dream/Assets/Scripts/Framework/OtherKit/CameraKit.cs
T

468 lines
15 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using AibisDream.Kit;
using AibisDream.Utility;
using Cinemachine;
using DG.Tweening;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Options;
using UnityEngine;
using UnityEngine.Rendering.Universal;
using Yarn.Unity;
namespace AibisDream.Framework
{
public class CameraKit : Singleton<CameraKit>
{
private const int LowPriority = 1;
private const int HighPriority = 10;
#region 相机组件
public static Camera UICamera => UIManager.Instance.UICamera;
private CinemachineBrain _orthoCameraBrain;
private readonly Dictionary<CameraEnum, ICinemachineCamera> _virtualCameraDict = new();
private readonly Dictionary<CameraEnum, CamState> _camInitStateDict = new();
private CameraEnum _curCameraEnum;
private CamState _curInitState;
private Camera _orthoMainCamera;
private Tween _shakeTween;
private struct CamState
{
public Vector3 pos;
public float initOrthoSize;
}
#endregion
private CameraKit()
{
}
public override void OnSingletonInit()
{
// 获取正交相机
_orthoMainCamera = Camera.main;
_orthoCameraBrain = _orthoMainCamera?.GetComponent<CinemachineBrain>();
_curCameraEnum = CameraEnum.Default;
}
#region 相机信息注册
public void RegisterUICamera(Camera overlayCamera)
{
var mainCameraData = _orthoMainCamera.GetUniversalAdditionalCameraData();
if (mainCameraData != null)
{
if (!mainCameraData.cameraStack.Contains(overlayCamera))
{
mainCameraData.cameraStack.Insert(0, overlayCamera);
}
}
else
{
Debug.LogError("Main Camera does not have UniversalAdditionalCameraData.");
}
}
public void UnRegisterUICamera(Camera overlayCamera)
{
// 获取 Main Camera 的 UniversalAdditionalCameraData
var mainCameraData = _orthoMainCamera.GetUniversalAdditionalCameraData();
if (mainCameraData != null)
{
// 检查 Overlay Camera 是否在 Stack 中
if (mainCameraData.cameraStack.Contains(overlayCamera))
{
// 将 Overlay Camera 从 Stack 移除
mainCameraData.cameraStack.Remove(overlayCamera);
Debug.Log("Overlay Camera removed from Main Camera stack.");
}
}
else
{
Debug.LogError("Main Camera does not have UniversalAdditionalCameraData.");
}
}
public void RegisterCamera(CameraEnum camType, ICinemachineCamera virtualCamera)
{
if (_virtualCameraDict.TryGetValue(camType, out var existing) && existing != virtualCamera)
{
var existingName = existing?.VirtualCameraGameObject != null
? existing.VirtualCameraGameObject.name
: "unknown";
var newName = virtualCamera?.VirtualCameraGameObject != null
? virtualCamera.VirtualCameraGameObject.name
: "unknown";
Debug.LogWarning(
$"RegisterCamera: {camType} 已被 \"{existingName}\" 注册,将被 \"{newName}\" 覆盖");
}
_virtualCameraDict[camType] = virtualCamera;
var vcam = virtualCamera.VirtualCameraGameObject.GetComponent<CinemachineVirtualCamera>();
if (vcam == null)
{
Debug.LogWarning($"RegisterCamera: {camType} 的 GameObject 上未找到 CinemachineVirtualCamera 组件");
return;
}
var initState = new CamState
{
pos = virtualCamera.VirtualCameraGameObject.transform.localPosition,
initOrthoSize = vcam.m_Lens.OrthographicSize
};
_camInitStateDict[camType] = initState;
}
public void UnRegisterCamera(CameraEnum camType)
{
_virtualCameraDict.Remove(camType);
_camInitStateDict.Remove(camType);
}
public void RemoveAllCam()
{
_virtualCameraDict.Clear();
_camInitStateDict.Clear();
}
#endregion
/// <summary>
/// 检查当前是否需要切相机
/// </summary>
/// <param name="targetCameraState"></param>
/// <returns>是就不用切相机</returns>
public bool EqualToCameraState(CameraEnum targetCameraState)
{
return _curCameraEnum == targetCameraState;
}
/// <summary>
/// 切换相机
/// </summary>
/// <param name="camType">目标相机</param>
/// <param name="immediate">true 则跳过过渡动画立即切换(适用于读档等场景)</param>
public IEnumerator SwitchCamera(CameraEnum camType, bool immediate = false)
{
var switchDuration = SwitchCameraSync(camType, immediate);
if (switchDuration > 0f)
{
yield return new WaitForSeconds(switchDuration);
}
else
{
// 至少等待两帧,确保相机切换完成
yield return null;
yield return null;
}
}
private float SwitchCameraSync(CameraEnum camType, bool immediate = false)
{
if (_curCameraEnum == camType)
{
return 0;
}
if (!_virtualCameraDict.ContainsKey(camType))
{
Debug.LogWarning($"SwitchCamera: {camType} 相机未注册");
return 0;
}
var activeBrain = _orthoCameraBrain;
CinemachineBlendDefinition originalBlend = default;
if (immediate)
{
originalBlend = activeBrain.m_DefaultBlend;
activeBrain.m_DefaultBlend = new CinemachineBlendDefinition(
CinemachineBlendDefinition.Style.Cut, 0f);
}
_virtualCameraDict.TryGetValue(_curCameraEnum, out var fromVCam);
var toVCam = _virtualCameraDict[camType];
// 设置虚拟相机优先级
foreach (var camPair in _virtualCameraDict)
{
camPair.Value.Priority = camPair.Key == camType ? HighPriority : LowPriority;
}
_curInitState = _camInitStateDict[camType];
var lastCamEnum = _curCameraEnum;
_curCameraEnum = camType;
if (immediate)
{
ResetVirCam(lastCamEnum);
var blend = originalBlend;
ActionKit.Delay(0f, () => activeBrain.m_DefaultBlend = blend).StartGlobal();
return 0f;
}
// CinemachineBrain.LookupBlend 在 2.x 中是 private,这里重写其等价逻辑:
// Custom Blends 资产里有匹配项就用它,否则回退到 Default Blend。
var blendTime = ResolveBlendTime(activeBrain, fromVCam, toVCam);
ActionKit.Delay(blendTime, () => ResetVirCam(lastCamEnum)).StartGlobal();
return blendTime;
}
private static float ResolveBlendTime(
CinemachineBrain brain,
ICinemachineCamera fromCam,
ICinemachineCamera toCam)
{
var blend = brain.m_DefaultBlend;
if (brain.m_CustomBlends != null)
{
var fromName = fromCam != null ? fromCam.Name : string.Empty;
var toName = toCam != null ? toCam.Name : string.Empty;
blend = brain.m_CustomBlends.GetBlendForVirtualCameras(fromName, toName, blend);
}
if (CinemachineCore.GetBlendOverride != null)
{
blend = CinemachineCore.GetBlendOverride(fromCam, toCam, blend, brain);
}
return blend.BlendTime;
}
public void ResetCamera()
{
_curCameraEnum = CameraEnum.Default;
RemoveAllCam();
}
private void ResetVirCam(CameraEnum cameraEnum)
{
if (cameraEnum == CameraEnum.Default)
{
return;
}
if (!_virtualCameraDict.TryGetValue(cameraEnum, out var virCam))
{
return;
}
var camState = _camInitStateDict[cameraEnum];
virCam.VirtualCameraGameObject.transform.localPosition = camState.pos;
var camObj = virCam.VirtualCameraGameObject.GetComponent<CinemachineVirtualCamera>();
camObj.m_Lens.OrthographicSize = camState.initOrthoSize;
}
private Tween TransCamera(Vector3 targetPos, float targetOrthographicSize, float duration)
{
// 寻找现在正在激活的相机
if (_orthoCameraBrain == null)
{
Debug.LogWarning("TransCamera: CinemachineBrain is null.");
return null;
}
var curCamera = _orthoCameraBrain.ActiveVirtualCamera;
if (curCamera == null)
{
Debug.LogWarning("TransCamera: No active virtual camera found.");
return null;
}
var sq = DOTween.Sequence();
// 移动
sq.Join(curCamera.DOLocalMove(targetPos, duration));
// 缩放
sq.Join(curCamera.DOOrthoSize(targetOrthographicSize, duration));
return sq;
}
private Tween ReturnInitCamera(float duration)
{
return TransCamera(_curInitState.pos, _curInitState.initOrthoSize, duration);
}
public IEnumerator TransCameraAsync(Vector3 targetPos, float targetOrthographicSize, float duration)
{
var tween = TransCamera(targetPos, targetOrthographicSize, duration);
if (tween != null)
{
yield return tween.WaitForCompletion();
}
}
public IEnumerator ReturnInitCameraAsync(float duration)
{
var tween = ReturnInitCamera(duration);
if (tween != null)
{
yield return tween.WaitForCompletion();
}
}
public IEnumerator ShakeCamera(float duration, float strength, int vibrate)
{
if (_orthoCameraBrain == null)
{
Debug.LogWarning("ShakeCamera: CinemachineBrain is null.");
yield break;
}
var curCamera = _orthoCameraBrain.ActiveVirtualCamera;
if (curCamera == null)
{
Debug.LogWarning("ShakeCamera: No active virtual camera found.");
yield break;
}
var transform = curCamera.VirtualCameraGameObject.transform;
// 停止并清理之前的震动,防止多个 tween 叠加导致无法回归原点
if (_shakeTween != null && _shakeTween.IsActive())
{
_shakeTween.Kill();
if (_camInitStateDict.TryGetValue(_curCameraEnum, out var camState))
{
transform.localPosition = camState.pos;
}
}
_shakeTween = transform
.DOShakePosition(duration, strength, vibrate, 90, false, false)
.OnComplete(() => _shakeTween = null);
yield return _shakeTween.WaitForCompletion();
}
/// <summary>
/// 获取当前激活的相机
/// </summary>
public Camera GetCurrentCamera()
{
return _orthoMainCamera;
}
/// <summary>
/// 获取鼠标在世界中的位置
/// </summary>
/// <param name="mousePoint">鼠标界面位置</param>
/// <returns>世界位置</returns>
public static Vector3 GetMouseWorldPos(Vector3 mousePoint)
{
var cam = Instance._orthoMainCamera;
if (cam == null) return Vector3.zero;
var pos = cam.ScreenToWorldPoint(mousePoint);
return new Vector3(pos.x, pos.y, 0);
}
public static Vector3 GetScreenPos(Vector3 worldPos)
{
var cam = Instance._orthoMainCamera;
if (cam == null) return Vector3.zero;
worldPos.z = 0;
return cam.WorldToScreenPoint(worldPos);
}
}
public static class CinemachineExtension
{
public static TweenerCore<Vector3, Vector3, VectorOptions> DOLocalMove(this ICinemachineCamera camera,
Vector3 targetPos, float duration)
{
var transform = camera.VirtualCameraGameObject.gameObject.transform;
return transform.DOLocalMove(targetPos, duration);
}
public static TweenerCore<float, float, FloatOptions> DOOrthoSize(this ICinemachineCamera camera,
float endValue, float duration)
{
var virtualCamera = camera.VirtualCameraGameObject.GetComponent<CinemachineVirtualCamera>();
var currentOrthoSize = virtualCamera.m_Lens.OrthographicSize;
return DOTween.To(() => currentOrthoSize, x => currentOrthoSize = x, endValue, duration)
.OnUpdate(() => virtualCamera.m_Lens.OrthographicSize = currentOrthoSize);
}
}
public static class CameraCommand
{
[YarnCommand("return_init_camera")]
public static IEnumerator ReturnInitCamera(float duration = 1f)
{
return CameraKit.Instance.ReturnInitCameraAsync(duration);
}
[YarnCommand("trans_camera")]
public static IEnumerator TransCameraAsync(float x, float y, float targetOrthographicSize, float duration)
{
float z = CameraKit.Instance.GetCurrentCamera()?.transform.position.z ?? -10f;
Vector3 targetPos = new Vector3(x, y, z);
return CameraKit.Instance.TransCameraAsync(targetPos, targetOrthographicSize, duration);
}
[YarnCommand("shake_camera")]
public static IEnumerator ShakeCamera(float duration, float strength, int vibrate = 10)
{
return CameraKit.Instance.ShakeCamera(duration, strength, vibrate);
}
[YarnCommand("switch_camera")]
public static IEnumerator SwitchCamera(string targetStateStr, bool immediate = false)
{
if (!Enum.TryParse<CameraEnum>(targetStateStr, out var targetState))
{
Debug.LogWarning($"SwitchCamera: \"{targetStateStr}\" 不在 CameraEnum 枚举中");
yield break;
}
yield return CameraKit.Instance.SwitchCamera(targetState, immediate);
}
}
public enum CameraEnum
{
Default,
Clinic,
CoolingMachine,
BodyModule,
BodyModuleCenter,
Memory,
Logic,
Eye,
UF,
Expression,
EyeDeep,
ExpressionDeep,
Emo,
EmoDeep,
Op,
CutEmo,
CutMemory,
CutLogic,
CutEmoDeep,
CutMemoryDeep,
CutLogicDeep,
BreakCamera,
DreamCamera,
Subway,
SubwayTV,
Language,
LanguageDeep,
AnalysisMode,
AnalysisModeDeep,
SaleCamera,
SaleDeepCamera
}
}