Files
aibis-dream/Assets/Scripts/Clue/ClueDisplayManager.cs
T

43 lines
1.3 KiB
C#

using UnityEngine;
using TMPro;
using System;
using DG.Tweening;
using Unity.VisualScripting;
using UnityEngine.UI;
public class ClueDisplayManager : MonoBehaviour
{
public RectTransform punchTapeCurrentPos;
private float punchTapeStartPosX;
[SerializeField] private TMP_Text nameText; // 用于显示名称
[SerializeField] private TMP_Text categoryText; // 用于显示分类
void Start()
{
punchTapeStartPosX=punchTapeCurrentPos.rect.width/2;
ResetClueDisplay();
}
// 用于初始化显示内容的方法
public void InitializeClueDisplay(string clueName,string category,Action onComplete = null)
{
punchTapeCurrentPos.anchoredPosition=new Vector2(punchTapeStartPosX,punchTapeCurrentPos.anchoredPosition.y);
nameText.text = clueName;
categoryText.text=category;
punchTapeCurrentPos.DOAnchorPosX(-punchTapeStartPosX,2f).SetEase(Ease.OutQuad).OnComplete(() =>
{
// 调用回调
onComplete?.Invoke();
});
}
public void ResetClueDisplay()
{
punchTapeCurrentPos.anchoredPosition=new Vector2(punchTapeStartPosX,punchTapeCurrentPos.anchoredPosition.y);
nameText.text = null;
categoryText.text=null;
}
}