Files
aibis-dream/Assets/Scripts/FixSystemNew/BodyModule/CuttingSystem.cs
T

198 lines
6.3 KiB
C#

using UnityEngine;
using System.Collections.Generic;
public class CuttingSystem : MonoBehaviour
{
[Header("切割系统参数")]
public float snapDistance = 0.3f;
public float detachDistance = 1.0f;
public float directionSwitchCooldown = 0.2f;
private CutLineManager cutLineManager;
public float tractionSpeed = 2f;
[Header("测试")]
public SpriteRenderer TargetspriteRenderer;
private GearController gearController;
private Camera mainCamera;
private int currentEdgeIndex = 0;
private int tractionDirection = 1;
private float directionSwitchTimer = 0f;
private enum State { Follow, Traction }
private State currentState = State.Follow;
private List<Vector2> edgePoints;
private List<Vector2> originalEdgePoints;
private void Start()
{
mainCamera = Camera.main;
gearController = GetComponentInChildren<GearController>();
cutLineManager = GetComponentInChildren<CutLineManager>();
edgePoints = new List<Vector2>();
originalEdgePoints = new List<Vector2>();
if (TargetspriteRenderer != null)
{
InitializeCutting(TargetspriteRenderer);
}
else
{
Debug.LogError("TargetspriteRenderer is null!");
}
}
private void Update()
{
UpdateCutting();
}
public void InitializeCutting(SpriteRenderer targetSprite, float edgePointsScale = 1.2f)
{
if (targetSprite == null) return;
LoadEdgePointsFromSprite(targetSprite, edgePointsScale);
Debug.Log($"InitializeCutting: edgePoints count = {edgePoints.Count}");
}
public void UpdateCutting()
{
Vector2 mouseWorldPos = mainCamera.ScreenToWorldPoint(Input.mousePosition);
if (Input.GetMouseButton(0))
{
gearController.SetRotation(true);
}
else
{
gearController.SetRotation(false);
}
switch (currentState)
{
case State.Follow:
UpdateFollowState(mouseWorldPos);
break;
case State.Traction:
UpdateTractionState(mouseWorldPos);
break;
}
}
private void LoadEdgePointsFromSprite(SpriteRenderer targetSprite, float edgePointsScale)
{
var shapePoints = CuttingUtils.GetSpritePhysicsShapePoints(targetSprite);
if (shapePoints == null) return;
var (scaledPoints, originalPoints) = CuttingUtils.ProcessEdgePoints(shapePoints, targetSprite, edgePointsScale);
if (scaledPoints == null) return;
edgePoints = scaledPoints;
originalEdgePoints = originalPoints;
Debug.Log($"LoadEdgePointsFromSprite: edgePoints count = {edgePoints.Count}");
}
private void UpdateFollowState(Vector2 mousePos)
{
gearController.transform.position = mousePos;
int nearestIndex = CuttingUtils.FindNearestEdgePointIndex(mousePos, edgePoints, out float dist);
Debug.Log($"Distance to nearest point: {dist}, Snap distance: {snapDistance}");
if (dist < snapDistance)
{
currentEdgeIndex = nearestIndex;
Vector2 prev = edgePoints[CuttingUtils.WrapIndex(currentEdgeIndex - 1, edgePoints.Count)];
Vector2 next = edgePoints[CuttingUtils.WrapIndex(currentEdgeIndex + 1, edgePoints.Count)];
float distToPrev = Vector2.Distance(mousePos, prev);
float distToNext = Vector2.Distance(mousePos, next);
tractionDirection = (distToNext < distToPrev) ? 1 : -1;
gearController.transform.position = edgePoints[currentEdgeIndex];
currentState = State.Traction;
Debug.Log("Switched to Traction state");
}
}
private void UpdateTractionState(Vector2 mousePos)
{
Vector2 gearPos = transform.position;
if (Vector2.Distance(mousePos, gearPos) > detachDistance)
{
currentState = State.Follow;
cutLineManager.EndCutting();
return;
}
if (!Input.GetMouseButton(0))
{
cutLineManager.EndCutting();
return;
}
if (!cutLineManager.IsCutting)
{
cutLineManager.StartCutting();
}
int nextIndex = CuttingUtils.WrapIndex(currentEdgeIndex + tractionDirection, edgePoints.Count);
Vector2 from = edgePoints[currentEdgeIndex];
Vector2 to = edgePoints[nextIndex];
Vector2 forward = (to - from).normalized;
Vector2 toMouse = (mousePos - from).normalized;
float angle = Vector2.SignedAngle(forward, toMouse);
if (Mathf.Abs(angle) > 120f)
{
directionSwitchTimer += Time.deltaTime;
if (directionSwitchTimer > directionSwitchCooldown)
{
tractionDirection *= -1;
directionSwitchTimer = 0f;
nextIndex = CuttingUtils.WrapIndex(currentEdgeIndex + tractionDirection, edgePoints.Count);
from = edgePoints[currentEdgeIndex];
to = edgePoints[nextIndex];
forward = (to - from).normalized;
}
}
else
{
directionSwitchTimer = 0f;
}
Vector2 targetPoint = CuttingUtils.GetClosestPointOnSegment(from, to, mousePos);
Vector2 moveDir = (targetPoint - gearPos);
float distance = moveDir.magnitude;
float maxStep = tractionSpeed * Time.deltaTime;
if (distance <= maxStep)
{
gearController.transform.position = targetPoint;
if (Vector2.Distance(targetPoint, to) < 0.01f)
{
currentEdgeIndex = nextIndex;
}
}
else
{
gearController.transform.position += (Vector3)(moveDir.normalized * maxStep);
}
Vector2 originalFrom = originalEdgePoints[currentEdgeIndex];
Vector2 originalTo = originalEdgePoints[nextIndex];
Vector2 originalTargetPoint = CuttingUtils.GetClosestPointOnSegment(originalFrom, originalTo, transform.position);
Vector3 noisyPoint = originalTargetPoint;
noisyPoint.x += Random.Range(-cutLineManager.noiseAmount, cutLineManager.noiseAmount);
noisyPoint.y += Random.Range(-cutLineManager.noiseAmount, cutLineManager.noiseAmount);
cutLineManager.AddCutPoint(noisyPoint);
}
}