Files
aibis-dream/Assets/Scripts/Dialog System/LineSyncToken.cs
T
2025-11-06 18:41:52 +08:00

164 lines
4.5 KiB
C#

using System;
using System.Threading;
using System.Threading.Tasks;
using AibisDream.Kit;
using AibisDream.Utility;
using UnityEngine;
using Yarn.Unity;
namespace AibisDream
{
public class LineSyncToken
{
private Action _nextStep;
private readonly ITextShown _textShown;
public LineInfo lineInfo;
public LineSyncState state;
public CancellationTokenSource AdvanceDelayToken { get; private set; }
public event Action SkipTextAnima;
public event Action OnAdvance;
public LineSyncToken(LocalizedLine lineInfo, Action nextStep, bool isAutoSkip = false)
{
this.lineInfo = LineInfo.Generate(lineInfo);
_nextStep = nextStep;
state = LineSyncState.PlayText;
if (this.lineInfo.isAutoSkip || isAutoSkip)
{
_textShown = new AutoNextTextShown();
}
else
{
_textShown = new DefaultTextShown();
}
}
public void TrySkip()
{
if (state == LineSyncState.PlayText)
{
SkipTextAnima?.Invoke();
SkipTextAnima = null;
}
else
{
Debug.Log($"line{lineInfo.lineId} 状态为{state}, 不能跳过文本");
}
}
public void TryAdvance()
{
if (state == LineSyncState.WaitForAdvance || state == LineSyncState.WaitForAutoAdvance)
{
Advance();
Dispose();
}
else
{
Debug.Log($"line{lineInfo.lineId} 状态为{state}, 不能向前推进");
}
}
public void ForceAdvance()
{
if (state != LineSyncState.Advanced)
{
// 先中断延时
AdvanceDelayToken?.Cancel();
// 推进
Advance();
Dispose();
}
}
private void Advance()
{
OnAdvance?.Invoke();
OnAdvance = null;
_nextStep?.Invoke();
state = LineSyncState.Advanced;
}
private void Dispose()
{
_nextStep = null;
SkipTextAnima = null;
}
public async void TextShown()
{
AdvanceDelayToken = new CancellationTokenSource();
await _textShown.OnTextShown(this);
}
}
public struct LineInfo
{
public string lineId;
public string lineText;
public CharacterVo character;
public bool isAutoSkip;
public static LineInfo Generate(LocalizedLine dialogueLine)
{
return new LineInfo
{
lineId = dialogueLine.TextID,
lineText = dialogueLine.TextWithoutCharacterName.Text,
character = dialogueLine.GetCharacterVo(),
isAutoSkip = dialogueLine.IsAutoSkipLine()
};
}
public int CalcAutoDelayTime()
{
var delayTime = lineText.RemoveRichTextTags().Length * ConstRef.CharacterDelayTime;
return CommonUtil.Limit(delayTime, ConstRef.LineMaxDelay, ConstRef.LineMinDelay);
}
public int CalcDelayTime()
{
return ConstRef.FixedDelay;
}
}
public interface ITextShown
{
Task OnTextShown(LineSyncToken token);
}
public class DefaultTextShown : ITextShown
{
public async Task OnTextShown(LineSyncToken token)
{
token.state = LineSyncState.AdvanceDelay;
await Task.Delay(token.lineInfo.CalcDelayTime(), token.AdvanceDelayToken.Token);
token.state = LineSyncState.WaitForAdvance;
await Task.Delay(token.lineInfo.CalcAutoDelayTime(), token.AdvanceDelayToken.Token);
token.state = LineSyncState.WaitForAutoAdvance;
}
}
public class AutoNextTextShown : ITextShown
{
public async Task OnTextShown(LineSyncToken token)
{
token.state = LineSyncState.AdvanceDelay;
await Task.Delay(token.lineInfo.CalcDelayTime(), token.AdvanceDelayToken.Token);
token.state = LineSyncState.WaitForAutoAdvance;
token.TryAdvance();
}
}
public enum LineSyncState
{
Default,
PlayText,
AdvanceDelay,
WaitForAdvance,
WaitForAutoAdvance,
Advanced
}
}