79 lines
2.5 KiB
C#
79 lines
2.5 KiB
C#
using System;
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using System.Collections;
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using UnityEngine;
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namespace AibisDream.SaveSystem
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{
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/// <summary>
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/// 快照提供者契约:将某一子系统的运行时状态转换为纯数据 DTO。
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/// 还原侧由同步 / 异步子接口显式声明,避免 Provider 内部 fire-and-forget。
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/// </summary>
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public interface ISnapshotProvider
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{
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/// <summary>
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/// 稳定显式 id,用作 <see cref="SaveSnapshot.sections"/> 的 key。
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/// 见 <see cref="SnapshotProviderIds"/>,不使用 C# 类型全名。
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/// </summary>
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string SaveId { get; }
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/// <summary>
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/// 同阶段内的读档还原顺序。数值越小越先执行。
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/// </summary>
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int RestoreOrder { get; }
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/// <summary>从当前运行时捕获该子系统的快照 DTO;无可存内容时可返回 null。</summary>
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object Capture();
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}
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/// <summary>
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/// 同步快照还原 Provider。实现中不得启动 fire-and-forget 协程。
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/// </summary>
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public interface ISyncSnapshotProvider : ISnapshotProvider
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{
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void Restore(object dto, SnapshotRestoreContext context);
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}
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/// <summary>
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/// 异步快照还原 Provider。所有必须等待的加载 / 状态切换须通过此协程暴露给编排层。
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/// </summary>
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public interface IAsyncSnapshotProvider : ISnapshotProvider
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{
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IEnumerator RestoreAsync(object dto, SnapshotRestoreContext context);
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}
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/// <summary>
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/// 单次读档还原流程上下文。
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/// </summary>
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public sealed class SnapshotRestoreContext
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{
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public SnapshotRestoreContext(SaveSnapshot snapshot, bool strictMode = false, Action<string> logStep = null)
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{
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Snapshot = snapshot;
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StrictMode = strictMode;
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LogStep = logStep;
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}
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public SaveSnapshot Snapshot { get; }
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public bool StrictMode { get; }
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public Action<string> LogStep { get; }
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public void Log(string message)
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{
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LogStep?.Invoke(message);
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Debug.Log($"[SnapshotRestore] {message}");
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}
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public void Warn(string message)
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{
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LogStep?.Invoke($"WARN: {message}");
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Debug.LogWarning($"[SnapshotRestore] {message}");
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}
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public void Error(string message)
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{
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LogStep?.Invoke($"ERROR: {message}");
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Debug.LogError($"[SnapshotRestore] {message}");
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}
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}
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}
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