235 lines
5.7 KiB
C#
235 lines
5.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using TMPro;
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/*
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//Set properties in C# example codes.
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using RainbowArt.CleanFlatUI;
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public class ModalWindowProgressBarLoopDemo : MonoBehaviour
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{
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//The ModalWindowProgressBarLoop Component.
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public ModalWindowProgressBarLoop m_ModalWindow;
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//Update Coroutine.
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IEnumerator updateCoroutine;
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void Start()
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{
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//Add OnFinish event listener.
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m_ModalWindow.OnFinish.AddListener(ModalWindowFinish);
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//Set the description.
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m_ModalWindow.DescriptionValue = "ModalWindowProgressBarLoop Demo.";
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//Show Modal Window.
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m_ModalWindow.ShowModalWindow();
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//Update progressbar progress.
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UpdateProgress();
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}
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void ModalWindowFinish()
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{
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Debug.Log("ModalWindowFinish");
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}
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void UpdateProgress()
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{
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if(updateCoroutine != null)
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{
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StopCoroutine(updateCoroutine);
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updateCoroutine = null;
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}
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updateCoroutine = UpdateTransition();
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StartCoroutine(updateCoroutine);
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}
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IEnumerator UpdateTransition()
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{
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yield return new WaitForSeconds(2.5f);
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m_ModalWindow.FinishProgress();
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}
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}
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*/
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namespace RainbowArt.CleanFlatUI
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{
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public class ModalWindowProgressBarLoop : MonoBehaviour
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{
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[SerializeField]
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Image iconTitle;
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[SerializeField]
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TextMeshProUGUI title;
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[SerializeField]
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TextMeshProUGUI description;
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[SerializeField]
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Animator animator;
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[SerializeField]
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ProgressBarLoop progressBar;
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[Serializable]
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public class ModalWindowEvent : UnityEvent{ }
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[SerializeField]
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ModalWindowEvent onFinish = new ModalWindowEvent();
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public string DescriptionValue
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{
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get
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{
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if(description != null)
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{
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return description.text;
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}
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return "";
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}
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set
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{
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if(description != null)
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{
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description.text = value;
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}
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}
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}
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public string TitleValue
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{
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get
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{
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if(title != null)
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{
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return title.text;
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}
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return "";
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}
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set
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{
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if(title != null)
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{
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title.text = value;
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}
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}
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}
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public Sprite IconValue
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{
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get
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{
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if(iconTitle != null)
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{
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return iconTitle.sprite;
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}
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return null;
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}
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set
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{
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if(iconTitle != null)
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{
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if(value != null)
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{
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iconTitle.gameObject.SetActive(true);
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iconTitle.sprite = value;
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}
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else
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{
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iconTitle.gameObject.SetActive(false);
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iconTitle.sprite = null;
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}
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}
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}
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}
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public ModalWindowEvent OnFinish
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{
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get => onFinish;
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set
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{
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onFinish = value;
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}
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}
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IEnumerator diableCoroutine;
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float disableTime = 0.5f;
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public void ShowModalWindow()
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{
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gameObject.SetActive(true);
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InitAnimation();
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PlayAnimation(true);
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}
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public void FinishProgress()
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{
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HideModalWindow();
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onFinish.Invoke();
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}
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public void HideModalWindow()
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{
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PlayAnimation(false);
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if(animator != null)
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{
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if(diableCoroutine != null)
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{
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StopCoroutine(diableCoroutine);
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diableCoroutine = null;
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}
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diableCoroutine = DisableTransition();
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StartCoroutine(diableCoroutine);
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}
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else
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{
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gameObject.SetActive(false);
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}
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}
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IEnumerator DisableTransition()
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{
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yield return new WaitForSeconds(disableTime);
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gameObject.SetActive(false);
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}
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void OnProgressFinish()
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{
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onFinish.Invoke();
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HideModalWindow();
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}
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void InitAnimation()
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{
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if(animator != null)
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{
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animator.enabled = false;
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animator.gameObject.transform.localScale = Vector3.one;
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animator.gameObject.transform.localEulerAngles = Vector3.zero;
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}
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}
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void PlayAnimation(bool bShow)
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{
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if(animator != null)
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{
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if(animator.enabled == false)
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{
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animator.enabled = true;
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}
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if(bShow)
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{
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animator.Play("In",0,0);
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}
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else
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{
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animator.Play("Out",0,0);
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}
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}
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}
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}
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} |