Files
aibis-dream/Assets/Scripts/Game Loop/StorageSystem.cs
T
2025-07-08 08:32:46 +00:00

349 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using AibisDream.Framework;
using AibisDream.Utility;
using Newtonsoft.Json.Linq;
using UnityEngine;
using Yarn.Unity;
namespace AibisDream
{
public class StorageSystem : VariableStorageBehaviour
{
private const string VariablePrefix = "$";
private const string GlobalPrefix = "$global.";
private const string DataPrefix = "$data.";
private const int MaxSaveNum = 200;
private static readonly string SaveFilePath = Application.streamingAssetsPath + "/SaveFiles";
#region 存储部分
private readonly Dictionary<string, object> _variableDict = new();
private readonly DataContainer _dataContainer = new();
#endregion
#region 数据类注册和注销
public void RegisterData<T>(T data) where T : IData
{
_dataContainer.Register(data);
}
public void UnregisterData<T>() where T : class, IData
{
_dataContainer.Unregister<T>();
}
#endregion
#region 变量设置
public override void SetValue(string variableName, bool boolValue)
{
SetValue(variableName, boolValue);
}
public override void SetValue(string variableName, string stringValue)
{
SetValue(variableName, stringValue);
}
public override void SetValue(string variableName, float floatValue)
{
SetValue(variableName, floatValue);
}
private void SetValue<T>(string variableName, T value)
{
var variableType = ValidateVariableName(variableName);
if (variableType == VariableType.Illegal)
{
Debug.LogError($"{variableName}: 缺少$前缀");
return;
}
if (variableType == VariableType.DataField)
{
Debug.LogError($"{variableName}: 暂时不支持直接设置系统数据");
return;
}
// Global和Local直接设置
_variableDict[variableName] = value;
// 数据设置事件广播
var variableItem = new VariableItem
{
variableName = variableName,
value = value
};
EnumEventSystem.Global.Send(StorageEvent.VariableSet, variableItem);
}
public override void Clear()
{
_variableDict.Clear();
}
public void ClearLocal()
{
// 收集所有Local类型的变量
var locals = _variableDict.Keys.Where(item => ValidateVariableName(item) == VariableType.Local).ToArray();
// 清除
foreach (var localKey in locals)
{
_variableDict.Remove(localKey);
}
}
#endregion
#region 变量获取
public override bool Contains(string variableName)
{
var variableType = ValidateVariableName(variableName);
if (variableType == VariableType.Illegal)
{
return false;
}
return variableType == VariableType.DataField
? _dataContainer.TryGetFieldValue<string>(variableName, out _)
: _variableDict.ContainsKey(variableName);
}
public override bool TryGetValue<T>(string variableName, out T result)
{
var variableType = ValidateVariableName(variableName);
// 非法的直接pass
if (variableType == VariableType.Illegal)
{
result = default;
return false;
}
// 在系统数据中查找
if (variableType == VariableType.DataField)
{
return _dataContainer.TryGetFieldValue(variableName, out result);
}
// 直接查找数据
if (_variableDict.TryGetValue(variableName, out var value))
{
if (value is T target)
{
result = target;
return true;
}
}
result = default;
return false;
}
#endregion
#region 序列化
public override void SetAllVariables(Dictionary<string, float> floats, Dictionary<string, string> strings,
Dictionary<string, bool> bools, bool clear = true)
{
if (clear)
{
Clear();
}
foreach (var value in floats)
{
SetValue(value.Key, value.Value);
}
foreach (var value in strings)
{
SetValue(value.Key, value.Value);
}
foreach (var value in bools)
{
SetValue(value.Key, value.Value);
}
}
public override (Dictionary<string, float> FloatVariables, Dictionary<string, string> StringVariables,
Dictionary<string, bool> BoolVariables) GetAllVariables()
{
var floatDict = new Dictionary<string, float>();
var stringDict = new Dictionary<string, string>();
var boolDict = new Dictionary<string, bool>();
foreach (var variablePair in _variableDict)
{
switch (variablePair.Value)
{
case float:
{
var value = Convert.ToSingle(variablePair.Value);
floatDict.Add(variablePair.Key, value);
break;
}
case string:
{
var value = Convert.ToString(variablePair.Value);
stringDict.Add(variablePair.Key, value);
break;
}
case bool:
{
var value = Convert.ToBoolean(variablePair.Value);
boolDict.Add(variablePair.Key, value);
break;
}
default:
Debug.Log($"{variablePair.Key} is not a valid type");
break;
}
}
return (floatDict, stringDict, boolDict);
}
#endregion
#region 保存/加载
public void Save()
{
// 先序列化Yarn变量
var saveFile = new JObject();
// 保存版本号
saveFile["version"] = $"Ver.{Application.version}";
// 保存系统数据
saveFile["systemData"] = _dataContainer.SaveAsJson();
// 保存对话变量
var (floatDict, stringDict, boolDict) = GetAllVariables();
saveFile["floatDict"] = JObject.FromObject(floatDict);
saveFile["stringDict"] = JObject.FromObject(stringDict);
saveFile["boolDict"] = JObject.FromObject(boolDict);
// 存为Json
JsonUtil.SaveJObject(saveFile, GetSavePath());
#if !UNITY_EDITOR
DeleteOldSave();
#endif
}
private void DeleteOldSave()
{
var fileList = Directory.GetFiles(SaveFilePath);
if (fileList.Length > MaxSaveNum)
{
var sorted = fileList.OrderByDescending(f => f).ToArray();
for (var i = MaxSaveNum; i < fileList.Length; i++)
{
File.Delete(sorted[i]);
}
}
}
public void Load(string savePath)
{
// 先将存档文件转为JObject
var saveData = JsonUtil.ReadJObject(savePath);
// 加载Yarn数据
var floatDict = saveData["floatDict"]?.ToObject<Dictionary<string, float>>();
var stringDict = saveData["stringDict"]?.ToObject<Dictionary<string, string>>();
var boolDict = saveData["boolDict"]?.ToObject<Dictionary<string, bool>>();
SetAllVariables(floatDict, stringDict, boolDict);
// 加载系统数据
if (saveData["systemData"] is not JObject systemDataJson)
{
Debug.Log("维修数据读取问题");
return;
}
StartCoroutine(_dataContainer.LoadByJson(systemDataJson));
}
private string GetSavePath()
{
string gameStage;
if (TryGetValue("$gameStage", out float gameStageFloat))
{
gameStage = gameStageFloat.ToString(CultureInfo.InvariantCulture);
}
else
{
TryGetValue("$gameStage", out string gameStageStr);
gameStage = gameStageStr;
}
return
$"{SaveFilePath}/{DateTime.Now:yyyyMMdd_HHmmss}_{GameManager.Instance.GetSceneSoName()}_{gameStage}";
}
#endregion
private static VariableType ValidateVariableName(string variableName)
{
if (string.IsNullOrWhiteSpace(variableName) || !variableName.StartsWith(VariablePrefix))
{
return VariableType.Illegal;
}
if (variableName.StartsWith(GlobalPrefix))
{
return VariableType.Global;
}
if (variableName.StartsWith(DataPrefix))
{
return VariableType.DataField;
}
return VariableType.Local;
}
#region 单例部分
public static StorageSystem Instance { get; private set; }
private void Awake()
{
if (Instance != null)
{
Destroy(gameObject);
}
Instance = this;
}
#endregion
}
public enum VariableType
{
Local,
Global,
DataField,
Illegal
}
public struct VariableItem
{
public string variableName;
public object value;
}
}