Files
aibis-dream/Assets/Scripts/FixSystemNew/BodyModule/PunchTapeSystem.cs
T
2025-07-08 08:32:46 +00:00

64 lines
2.0 KiB
C#

using System.Collections;
using DG.Tweening;
using UnityEngine;
using AibisDream.FixSystem;
using UnityEngine.UI;
using AibisDream.Kit;
public class PunchTapeSystem : MonoBehaviour
{
public RectTransform punchTapeMachine;
public RectTransform punchTape;
public GameObject blackPanel;
private void Awake()
{
FixSystemCenter.SystemDic.Register(this);
}
private void OnDestroy()
{
FixSystemCenter.SystemDic.Unregister<PunchTapeSystem>();
}
public IEnumerator PrintPunchTapes(int tapeCount)
{
blackPanel.SetActive(true);
Vector3 tapeStartPos = punchTape.anchoredPosition;
Color tapeStartColor = punchTape.GetComponent<Image>().color;
while (tapeCount > 0)
{
// 0-0.7秒:打印机移动到指定位置
AudioManager.Instance.PlaySfx("event:/Scriptal/typing");
yield return punchTapeMachine.DOAnchorPos(new Vector2(-1252f, punchTapeMachine.anchoredPosition.y), 0.7f)
.WaitForCompletion();
// 0.7-1秒:停顿
yield return new WaitForSeconds(0.3f);
// 1-1.6秒:纸带匀速弹出
Vector2 targetPosition = new Vector2(796f, punchTape.anchoredPosition.y);
yield return punchTape.DOAnchorPos(targetPosition, 0.6f).WaitForCompletion();
// 1.6-2.3秒:停顿
yield return new WaitForSeconds(0.7f);
// 2.3-2.7秒:纸带淡出
yield return punchTape.GetComponent<Image>().DOFade(0f, 0.4f).WaitForCompletion();
// 重置纸带位置和透明度
punchTape.anchoredPosition = tapeStartPos;
punchTape.GetComponent<Image>().color = tapeStartColor;
tapeCount--;
}
// 打印机返回原位
yield return punchTapeMachine.DOAnchorPos(new Vector2(-1428.186f, punchTapeMachine.anchoredPosition.y), 1f)
.WaitForCompletion();
blackPanel.SetActive(false);
}
}