Files
aibis-dream/Assets/Scripts/FixSystemNew/BodyModule/HeatLineSegmentController.cs
T
2025-07-08 08:32:46 +00:00

66 lines
2.1 KiB
C#

using UnityEngine;
using DG.Tweening;
public class HeatLineSegmentController : MonoBehaviour
{
private LineRenderer lineRenderer;
private Sequence sequence;
public float duration = 4f; // 整个冷却淡出时间
public Color whiteColor = Color.white; // 最热 - 白色
public Color orangeColor = new Color(1f, 0.5f, 0f, 1f); // 次热 - 橙色
public Color redColor = Color.red; // 较热 - 红色
public Color coldColor = Color.black; // 冷却 - 黑色
void Awake()
{
lineRenderer = GetComponent<LineRenderer>();
if (lineRenderer == null)
{
Debug.LogError("HeatLineSegmentController需要LineRenderer组件");
}
lineRenderer.startColor = lineRenderer.endColor = whiteColor;
}
void Start()
{
// 创建颜色渐变序列
sequence = DOTween.Sequence();
// 白色到橙色 (快速过渡)
sequence.Append(DOTween.To(() => lineRenderer.startColor, x => {
lineRenderer.startColor = x;
lineRenderer.endColor = x;
}, orangeColor, duration * 0.1f).SetEase(Ease.InOutQuad));
// 橙色到红色
sequence.Append(DOTween.To(() => lineRenderer.startColor, x => {
lineRenderer.startColor = x;
lineRenderer.endColor = x;
}, redColor, duration * 0.3f).SetEase(Ease.InOutQuad));
// 红色到黑色
sequence.Append(DOTween.To(() => lineRenderer.startColor, x => {
lineRenderer.startColor = x;
lineRenderer.endColor = x;
}, coldColor, duration * 0.3f).SetEase(Ease.InOutQuad));
// 淡出效果
sequence.Append(DOTween.To(() => lineRenderer.startColor.a, x => {
Color c = lineRenderer.startColor;
c.a = x;
lineRenderer.startColor = c;
lineRenderer.endColor = c;
}, 0f, duration * 0.3f).SetEase(Ease.InQuad));
// 完成后销毁对象
sequence.OnComplete(() => Destroy(gameObject));
}
void OnDestroy()
{
// 清理DOTween序列
sequence?.Kill();
}
}