22 lines
630 B
C#
22 lines
630 B
C#
using AibisDream.Framework;
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using AibisDream.Utility;
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using UnityEngine;
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namespace AibisDream
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{
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public class SpriteActor : AbsActor
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{
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public override void Init(string actorName, ActorSlot slot)
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{
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base.Init(actorName, slot);
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// 赋值
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spriteRenderer.sprite = ResourceKit.LoadAssetSync<Sprite>($"Sprite/{ActorName}[Idle]");
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spriteRenderer.SetAlpha(0);
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}
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public override void ChangeState(string stateName)
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{
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spriteRenderer.sprite = ResourceKit.LoadAssetSync<Sprite>($"Sprite/{ActorName}[{stateName}]");
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}
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}
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} |