21 lines
372 B
C#
21 lines
372 B
C#
using UnityEngine;
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using Yarn.Unity;
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namespace AibisDream
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{
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[CreateAssetMenu(menuName = "Game Scene/TalkSceneSO")]
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public class TalkSceneSO : ScriptableObject
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{
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public TalkSceneSO nextScene;
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public YarnProject yarnProject;
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public string firstSceneName;
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public bool isEndOfDay;
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public string nameToPlayer;
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}
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}
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