22 lines
347 B
C#
22 lines
347 B
C#
using UnityEngine;
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[System.Serializable]
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public struct SerializableVector3
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{
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public float x;
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public float y;
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public float z;
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public SerializableVector3(Vector3 vector)
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{
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x = vector.x;
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y = vector.y;
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z = vector.z;
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}
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public Vector3 ToVector3()
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{
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return new Vector3(x, y, z);
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}
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}
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