Files
aibis-dream/Assets/Scripts/FixSystemNew/BodyModule/Modules/ChipModule.cs
T

57 lines
1.1 KiB
C#

using UnityEngine;
using AibisDream.SaveSystem;
public class ChipModule : MonoBehaviour
{
private GameObject _chipModule;
private bool _isChipRemoved;
private void Awake()
{
_chipModule = transform.Find("Chip").gameObject;
}
public void RemoveChipModule()
{
if (_chipModule.activeInHierarchy)
{
_chipModule.SetActive(false);
}
_isChipRemoved = true;
}
public void InstallChipModule()
{
if (!_chipModule.activeInHierarchy)
{
_chipModule.SetActive(true);
}
_isChipRemoved = false;
}
public void CaptureState(BodyModuleSnapshotDto dto)
{
if (dto == null) return;
dto.isChipRemoved = _isChipRemoved;
}
public void ApplyState(BodyModuleSnapshotDto dto)
{
if (dto == null) return;
_isChipRemoved = dto.isChipRemoved;
Chipinit();
}
public void Chipinit()
{
_chipModule.SetActive(!_isChipRemoved);
}
private void Start()
{
Chipinit();
}
}