53 lines
1.1 KiB
C#
53 lines
1.1 KiB
C#
using DG.Tweening;
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using UnityEngine;
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namespace AibisDream
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{
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public class OilGate : MonoBehaviour
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{
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private SpriteButton _spriteButton;
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private EngineSystem _engineSystem;
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private void Start()
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{
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_engineSystem = transform.parent.GetComponent<EngineSystem>();
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}
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private void OnEnable()
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{
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_spriteButton = new SpriteButton(gameObject);
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_spriteButton.OnButtonDown += ButtonClick;
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_spriteButton.OnButtonUp += ButtonUp;
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_spriteButton.OnButtonHold += ButtonHold;
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}
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private void OnDisable()
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{
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_spriteButton = null;
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}
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private void Update()
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{
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_spriteButton?.CheckButtonClick();
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}
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private void ButtonClick()
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{
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transform.DOPause();
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transform.DORotate(new Vector3(0, 0, 45), 5f);
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}
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private void ButtonUp()
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{
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transform.DOPause();
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transform.DORotate(new Vector3(0, 0, 0), 0.2f);
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}
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private void ButtonHold()
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{
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_engineSystem.AddOil();
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}
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}
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}
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