35 lines
1001 B
C#
35 lines
1001 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEditor;
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using UnityEditorInternal;
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namespace RainbowArt.CleanFlatUI
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{
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[CustomEditor(typeof(ToggleSwap))]
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public class ToggleSwapEditor : Editor
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{
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SerializedProperty toggle;
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SerializedProperty background;
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SerializedProperty foreground;
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protected virtual void OnEnable()
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{
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toggle = serializedObject.FindProperty("toggle");
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background = serializedObject.FindProperty("background");
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foreground = serializedObject.FindProperty("foreground");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(toggle);
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EditorGUILayout.PropertyField(background);
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EditorGUILayout.PropertyField(foreground);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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