Files
aibis-dream/Assets/Scripts/FixSystemNew/Clinic/ClinicYarnCommand.cs
T
2024-12-25 22:21:44 +08:00

101 lines
2.6 KiB
C#

using System.Collections;
using AibisDream.FixSystem;
using UnityEngine;
using Yarn.Unity;
namespace AibisDream
{
public static class ClinicYarnCommand
{
private static ClinicSystem ClinicSystem => FixSystemCenter.SystemDic.Get<ClinicSystem>();
private static CharacterViewer Character => ClinicSystem.character;
[YarnCommand("indoor_new")]
public static IEnumerator Indoor(float duration)
{
return ClinicSystem.Indoor(duration);
}
[YarnCommand("quit_clinic_new")]
public static IEnumerator Quit(float duration)
{
return ClinicSystem.Quit(duration);
}
#region 角色展示相关
[YarnCommand("character_init_new")]
public static IEnumerator CharacterInit(string characterName)
{
return Character.CharacterInit(characterName);
}
[YarnCommand("character_fade_in_new")]
public static IEnumerator CharacterFadeIn()
{
return Character.CharacterFadeIn();
}
[YarnCommand("character_fade_out_new")]
public static IEnumerator CharacterFadeOut()
{
return Character.CharacterFadeOut();
}
[YarnCommand("character_show_new")]
public static void CharacterShow(string characterName)
{
Character.CharacterShow(characterName);
}
#endregion
#region 角色动作调整
[YarnCommand("character_face")]
public static void CharacterFace(string state)
{
Character.SwitchFace(state);
}
[YarnCommand("character_eye")]
public static void CharacterEye(string state)
{
// Character.SetEyeState(state);
Debug.LogWarning("该命令已废弃");
}
[YarnCommand("character_crying_new")]
public static void CharacterCrying(bool isCrying)
{
// Character.SetCrying(isCrying);
Debug.LogWarning("该命令已废弃");
}
[YarnCommand("character_pos")]
public static void SwitchPos(string poseName)
{
Character.SwitchPose(poseName);
}
[YarnCommand("character_auto_blink")]
public static void AutoBlink()
{
Character.AutoBlink();
}
[YarnCommand("character_add_device")]
public static void AddLinkDevice()
{
Character.AddLinkDevice();
}
[YarnCommand("character_remove_device")]
public static void RemoveLinkDevice()
{
Character.RemoveLinkDevice();
}
#endregion
}
}