Files
aibis-dream/Assets/Scripts/FixSystemNew/BodyModule/BodyModule.cs
T
2025-01-15 11:40:13 +08:00

196 lines
5.8 KiB
C#

using System;
using AibisDream.Framework;
using Newtonsoft.Json;
using UnityEngine;
namespace AibisDream.FixSystem
{
public class BodyModule : MonoBehaviour, ISocket
{
#region 组件引用
private const string SocketObjName = "Socket";
private const string ModulePicName = "Module Pic";
public Transform socketPos;
// public Transform _indicatorPos;
private BodyModuleSystem _bodyModuleSystem;
private Material _highlightMaterial;
private Material _alarmMaterial;
private Material _originalMaterial; // 原材质
private SpriteRenderer _targetSpriteRenderer; // 目标的 SpriteRenderer
#endregion
// 模块基本数据
[SerializeField] public BodyModuleData data;
private bool _available = true;
private void Awake()
{
// 获取组件索引
InitReference();
}
private void InitReference()
{
socketPos = transform.Find(SocketObjName);
_bodyModuleSystem = transform.parent.parent.GetComponent<BodyModuleSystem>();
_targetSpriteRenderer = transform.Find("Module Pic").GetComponent<SpriteRenderer>();
_originalMaterial = _targetSpriteRenderer.GetComponent<SpriteRenderer>().material;
_highlightMaterial = Resources.Load<Material>("Materials/HighlightMaterial");
_alarmMaterial = Resources.Load<Material>("Materials/AlarmMaterial");
}
#region 插槽功能
public bool IsAvailable()
{
return _available;
}
public void SetSocketAvailable(bool isAvailable)
{
_available = isAvailable;
}
public void PlugIn()
{
if (DialogController.Instance)
// 然后触发Yarn节点
DialogController.Instance.StartDialogNode(_bodyModuleSystem.inHotErr ? "系统过热" : data.PlugInNodeName);
}
public void PlugOut()
{
_bodyModuleSystem.oscilloscopeSystem.MessageBoxSetNull();
StartCoroutine(_bodyModuleSystem.oscilloscopeSystem.DisableDeepInButton());
// TODO 触发Yarn节点(似乎目前没有拔出对话?)
}
public void DeepIn()
{
if(DialogController.Instance)
DialogController.Instance.StartDialogNode(data.DeepInNodeName);
}
public Vector3 GetSocketPos()
{
return socketPos.position;
}
#endregion
#region 模块数据保存与卸载
public void Load(BodyModuleData newData)
{
var modulePic = transform.Find(ModulePicName).GetComponent<SpriteRenderer>();
var newSocketPos = transform.Find(SocketObjName);
gameObject.name = newData.moduleName;
// 初始化位置与外形
transform.localPosition = newData.ModulePos;
modulePic.sprite = newData.ModulePic;
newSocketPos.localPosition = newData.SocketPos;
// 数据同步
data = newData;
InitReference();
}
public BodyModuleData Save()
{
var modulePic = transform.Find(ModulePicName).GetComponent<SpriteRenderer>();
var newSocketPos = transform.Find(SocketObjName);
return new BodyModuleData
{
moduleName = data.moduleName,
ModulePic = modulePic.sprite,
ModulePos = transform.localPosition,
SocketPos = newSocketPos.localPosition,
cantStopRunning = data.cantStopRunning,
};
}
#endregion
#region 高亮提示和隐藏
public void Highlight(bool enable)
{
if (_targetSpriteRenderer != null && _highlightMaterial != null &&
_targetSpriteRenderer.material != _alarmMaterial)
{
_targetSpriteRenderer.material = enable ? _highlightMaterial : _originalMaterial;
}
}
public void Alarm(bool enable)
{
if (_targetSpriteRenderer != null && _alarmMaterial != null)
{
_targetSpriteRenderer.material = enable ? _alarmMaterial : _originalMaterial;
}
}
// public void HideModule(bool enable)
// {
// if (targetSpriteRenderer != null && highlightMaterial != null)
// {
// targetSpriteRenderer.material = enable ? highlightMaterial : originalMaterial;
// }
// }
#endregion
}
[Serializable]
public struct BodyModuleData
{
public const string PlugInNodeTemplate = "{0}PlugIn";
public const string DeepInTemplate = "{0}DeepIn";
// ID
public string moduleName;
// 外形信息
public string modulePicPath;
public SerializableVector3 modulePos;
public SerializableVector3 socketPos;
public bool cantStopRunning;
// 只读
[JsonIgnore] public string PlugInNodeName => string.Format(PlugInNodeTemplate, moduleName);
[JsonIgnore] public string DeepInNodeName => string.Format(DeepInTemplate, moduleName);
[JsonIgnore]
public Sprite ModulePic
{
get => !string.IsNullOrEmpty(modulePicPath) ? ResourceKit.LoadSpriteFromPsd(modulePicPath) : null;
set => modulePicPath = ResourceKit.SaveSprite(value);
}
[JsonIgnore]
public Vector3 ModulePos
{
get => modulePos.ToVector3();
set => modulePos = new SerializableVector3(value);
}
[JsonIgnore]
public Vector3 SocketPos
{
get => socketPos.ToVector3();
set => socketPos = new SerializableVector3(value);
}
}
}