Files
aibis-dream/Assets/Scripts/Dialog System/DialogController.cs
T

114 lines
3.4 KiB
C#

using System;
using AibisDream.Framework;
using AibisDream.Kit;
using UnityEngine;
using UnityEngine.Events;
using Yarn.Unity;
namespace AibisDream
{
public class DialogController : Singleton<DialogController>
{
private DialogueRunner _dialogueRunner;
private LocalisedLineProvider _lineProvider;
# region controller状态标识
public bool quickRunMode;
public bool autoRunMode;
# endregion
public static UnityAction OnDialogueStart;
public static UnityAction OnDialogueComplete;
private void Start()
{
_dialogueRunner = GetComponentInChildren<DialogueRunner>();
_lineProvider = GetComponentInChildren<LocalisedLineProvider>();
_dialogueRunner.onDialogueStart.AddListener(() =>
{
EnumEventSystem.Global.Send(InteractionEventEnum.End);
OnDialogueStart?.Invoke();
});
_dialogueRunner.onDialogueComplete.AddListener(() =>
{
EnumEventSystem.Global.Send(InteractionEventEnum.Start);
OnDialogueComplete?.Invoke();
});
}
/// <summary>
/// 开启对话
/// </summary>
/// <param name="yarnProject">Yarn组</param>
public void StartDialog(YarnProject yarnProject)
{
_dialogueRunner.SetProject(yarnProject);
_lineProvider.InitStringTable(yarnProject.name);
_dialogueRunner.StartDialogue("Start");
}
public string GetCurLocalizedTableName()
{
return _lineProvider.GetStringTableName();
}
public void StopDialog()
{
_dialogueRunner.Stop();
StorageSystem.Instance.Clear();
DialogCanvasManager.Instance.HideDialog();
DialogCanvasManager.Instance.SwitchDialogView(DialogViewType.StandardBubble);
}
public void LoadDialog(YarnProject yarnProject)
{
_dialogueRunner.SetProject(yarnProject);
_lineProvider.InitStringTable(yarnProject.name);
_dialogueRunner.StartDialogue("Center");
}
public void StartDialogNode(string nodeName)
{
// 检查对话是否正在运行
if (_dialogueRunner.IsDialogueRunning)
{
Debug.LogWarning($"对话正在运行中,无法启动新节点: {nodeName}");
return;
}
if (CheckIfNodeExistInCurrentYarnProject(nodeName))
{
_dialogueRunner.StartDialogue(nodeName);
}
}
private bool CheckIfNodeExistInCurrentYarnProject(string nodeName)
{
YarnProject currentProject = _dialogueRunner.yarnProject;
string[] nodeNames = currentProject.NodeNames;
if (Array.Exists(nodeNames, item => item == nodeName))
{
return true;
}
else
{
Debug.Log($"节点 {nodeName} 不存在!");
return false;
}
}
/// <summary>
/// 跳到下一句
/// </summary>
public void JumpLine()
{
if (!DialogCanvasManager.Instance.TrySkipLine())
{
DialogCanvasManager.Instance.NextStep();
}
}
}
}