Files
aibis-dream/Assets/Scripts/UI/Terminal/TerminalSliderView.cs
T

103 lines
2.8 KiB
C#

using System;
using System.Globalization;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace AibisDream.UI.Terminal
{
public class TerminalSliderView : MonoBehaviour
{
[SerializeField] private TMP_Text labelText;
[SerializeField] private TMP_Text valueText;
[SerializeField] private Slider slider;
[SerializeField] private RectTransform fillRect;
private string _propName;
private Action<string, string> _onValueChanged;
private void Awake()
{
if (slider != null)
{
slider.onValueChanged.AddListener(OnSliderChanged);
}
}
private void OnDestroy()
{
if (slider != null)
{
slider.onValueChanged.RemoveListener(OnSliderChanged);
}
}
public void Init(string propName, string label, float minValue, float maxValue, Action<string, string> onValueChanged)
{
_propName = propName;
_onValueChanged = onValueChanged;
if (labelText != null)
{
labelText.text = label;
}
if (slider != null)
{
slider.minValue = minValue;
slider.maxValue = maxValue;
}
}
public void SetValue(string value)
{
if (!float.TryParse(value, NumberStyles.Float, CultureInfo.InvariantCulture, out var parsed))
{
parsed = slider != null ? slider.minValue : 0f;
}
if (slider != null)
{
slider.SetValueWithoutNotify(parsed);
}
RefreshValue(parsed);
}
private void OnSliderChanged(float value)
{
RefreshValue(value);
_onValueChanged?.Invoke(_propName, value.ToString("0.##", CultureInfo.InvariantCulture));
}
private void RefreshValue(float value)
{
if (valueText != null)
{
if (_propName == "Volume")
{
valueText.text = $"{Mathf.RoundToInt(value * 100)}/100";
}
else if (_propName == "TextSpeed")
{
valueText.text = value switch
{
< 1.5f => "<慢速>",
< 4.5f => "<正常>",
_ => "<快速>"
};
}
else
{
valueText.text = value.ToString("0.##", CultureInfo.InvariantCulture);
}
}
if (fillRect != null && slider != null)
{
fillRect.anchorMax = new Vector2(slider.normalizedValue, fillRect.anchorMax.y);
}
}
}
}