Files
2025-05-14 22:40:24 +08:00

16 lines
294 B
C#

using UnityEngine;
using UnityEngine.AddressableAssets;
namespace AibisDream
{
public class InitialLoad : MonoBehaviour
{
public AssetReference persistentScene;
private void Start()
{
Addressables.LoadSceneAsync(persistentScene);
}
}
}