125 lines
3.3 KiB
Plaintext
125 lines
3.3 KiB
Plaintext
Shader "Shapes/Triangle Additive" {
|
|
Properties {
|
|
[Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("Z Test", int) = 4
|
|
_ZOffsetFactor ("Z Offset Factor", Float ) = 0
|
|
_ZOffsetUnits ("Z Offset Units", int ) = 0
|
|
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", int) = 8
|
|
[Enum(UnityEngine.Rendering.StencilOp)] _StencilOpPass ("Stencil Operation Pass", int) = 0
|
|
_StencilID ("Stencil ID", int) = 0
|
|
_StencilReadMask ("Stencil Read Mask", int) = 255
|
|
_StencilWriteMask ("Stencil Write Mask", int) = 255
|
|
_ColorMask ("Color Mask", int) = 15
|
|
}
|
|
SubShader {
|
|
Tags {
|
|
"ForceNoShadowCasting" = "True"
|
|
"RenderPipeline" = "UniversalPipeline"
|
|
"IgnoreProjector" = "True"
|
|
"Queue" = "Transparent"
|
|
"RenderType" = "Transparent"
|
|
"DisableBatching" = "True"
|
|
}
|
|
Pass {
|
|
Name "Pass"
|
|
Tags { "LightMode" = "SRPDefaultUnlit" }
|
|
Stencil {
|
|
Comp [_StencilComp]
|
|
Pass [_StencilOpPass]
|
|
Ref [_StencilID]
|
|
ReadMask [_StencilReadMask]
|
|
WriteMask [_StencilWriteMask]
|
|
}
|
|
Cull Off
|
|
ZTest [_ZTest]
|
|
Offset [_ZOffsetFactor], [_ZOffsetUnits]
|
|
ColorMask [_ColorMask]
|
|
ZWrite Off
|
|
Blend One One
|
|
HLSLPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile_fog
|
|
#pragma multi_compile_instancing
|
|
#pragma prefer_hlslcc gles
|
|
#pragma exclude_renderers d3d11_9x
|
|
#pragma target 2.0
|
|
#define ADDITIVE
|
|
#include "../../Core/Triangle Core.cginc"
|
|
ENDHLSL
|
|
}
|
|
Pass {
|
|
Name "DepthOnly"
|
|
Tags { "LightMode" = "DepthOnly" }
|
|
Stencil {
|
|
Comp [_StencilComp]
|
|
Pass [_StencilOpPass]
|
|
Ref [_StencilID]
|
|
ReadMask [_StencilReadMask]
|
|
WriteMask [_StencilWriteMask]
|
|
}
|
|
Cull Off
|
|
HLSLPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile_fog
|
|
#pragma multi_compile_instancing
|
|
#pragma prefer_hlslcc gles
|
|
#pragma exclude_renderers d3d11_9x
|
|
#pragma target 2.0
|
|
#define ADDITIVE
|
|
#include "../../Core/Triangle Core.cginc"
|
|
ENDHLSL
|
|
}
|
|
Pass {
|
|
Name "Picking"
|
|
Tags { "LightMode" = "Picking" }
|
|
Stencil {
|
|
Comp [_StencilComp]
|
|
Pass [_StencilOpPass]
|
|
Ref [_StencilID]
|
|
ReadMask [_StencilReadMask]
|
|
WriteMask [_StencilWriteMask]
|
|
}
|
|
Cull Off
|
|
HLSLPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile_fog
|
|
#pragma multi_compile_instancing
|
|
#pragma prefer_hlslcc gles
|
|
#pragma exclude_renderers d3d11_9x
|
|
#pragma target 2.0
|
|
#define ADDITIVE
|
|
#pragma instancing_options assumeuniformscaling nomatrices nolightprobe nolightmap
|
|
#define SCENE_VIEW_PICKING
|
|
#include "../../Core/Triangle Core.cginc"
|
|
ENDHLSL
|
|
}
|
|
Pass {
|
|
Name "Selection"
|
|
Tags { "LightMode" = "SceneSelectionPass" }
|
|
Stencil {
|
|
Comp [_StencilComp]
|
|
Pass [_StencilOpPass]
|
|
Ref [_StencilID]
|
|
ReadMask [_StencilReadMask]
|
|
WriteMask [_StencilWriteMask]
|
|
}
|
|
Cull Off
|
|
HLSLPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile_fog
|
|
#pragma multi_compile_instancing
|
|
#pragma prefer_hlslcc gles
|
|
#pragma exclude_renderers d3d11_9x
|
|
#pragma target 2.0
|
|
#define ADDITIVE
|
|
#pragma instancing_options assumeuniformscaling nomatrices nolightprobe nolightmap
|
|
#define SCENE_VIEW_OUTLINE_MASK
|
|
#include "../../Core/Triangle Core.cginc"
|
|
ENDHLSL
|
|
}
|
|
}
|
|
}
|