Files

45 lines
1.4 KiB
C#

using System.Collections;
using Yarn.Unity;
namespace AibisDream
{
public static class TimelineYarnCommand
{
[YarnCommand("play_timeline")]
public static IEnumerator PlayTimeline(string timelineName)
{
yield return TimelineCenter.Instance.PlayTimelineAsync(timelineName);
}
/// <summary>
/// 开始播放 Timeline,不等待结束(适用于 Loop 或需与后续对白并行时)。
/// </summary>
[YarnCommand("start_timeline")]
public static void StartTimeline(string timelineName)
{
TimelineCenter.Instance.PlayTimeline(timelineName);
}
/// <summary>
/// 等待已在播放的 Timeline 结束(配合 start_timeline:可先在黑屏下起播,fade_out 后再等播完)。
/// </summary>
[YarnCommand("wait_timeline")]
public static IEnumerator WaitTimeline(string timelineName)
{
yield return TimelineCenter.Instance.WaitTimelineAsync(timelineName);
}
[YarnCommand("reset_timeline")]
public static void ResetTimeline(string timelineName)
{
TimelineCenter.Instance.ResetTimeline(timelineName);
}
[YarnCommand("hide_timeline")]
public static void HideTimeline(string timelineName)
{
TimelineCenter.Instance.HideTimeline(timelineName);
}
}
}